Isotropic shading is the most common method of shading 3D objects. A flat shading is applied to each face of a polygon, either in a fill colour or a gradient. Such shading is computationally cheap and produces realistic shading on all flat or smooth surfaces. Since these make up the majority of surfaces encountered in most environments, this is considered good enough when combined with texture maps, for most applications.
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(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, has announced the release of LightWorks 8.1 which provides LightWorks customers with yet more enhanced rendering fun...
The 3D reconstruction of a face from a single 2D image could be made faster and more accurate with new software being developed by scientists at York University.
Dr. William Smith, a lecturer in computer vision at York, aims ...
The ex Blizzard veterans at Red 5 Studios have licensed the Offset Engine for an upcoming next-generation MMO. The technology should enable Red 5 to create impressive worlds while reducing time and cost.
"The Offset Engine b...
A new breakthrough in solar technology means portable electronic devices such as e-book readers could soon be re-charged on the move in low light levels and partial shading. Scientists from the University of Warwick, in collaboration with s...
Chinese researchers have succeeded in transferring gallium nitride (GaN) light-emitting diodes (LEDs) grown on a layer of silicon to a layer of copper. The new copper substrate enabled the GaN crystals to release some of the internal stress...