Virtual Dictionary
Mipmapping
Mipmapping is a technique to improve graphics performance by generating and storing multiple versions of the original texture image, each with different levels of detail. The graphics processor chooses a different mipmap based on how large the object is on the screen, so that low-detail textures can be used on objects that contain only a few pixels and high-detail textures can be used on larger objects where the user will actually see the difference.
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