Motion parallax is the term to describe how objects at different distances move sideways by differing amounts and at differing speeds as the viewpoint is moved side to side. Objects closer move the most and the swiftest as the angle from them to the viewpoint alters the most.
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Detecting 3D is a trait of stereoscopy. Its why humans tend to have two eyes, two different viewpoints create a degree of parallax, and allow us to perceive in 3D. However, motion parallax and movement in all three dimensions is harder to discern than simple 3D structure.
A new method of creating parallax mapping has been demonstrated, which can automatically create parallax texturemaps from ordinary photographs.
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An in-depth Gamedev article, containing step by step coding advice for implementing parallax occlusion mapping to textures, such that the simulated heights can even self-occlude.
Motion sensors are starting to creep into a whole plethora of applications. They are the linch pins of haptics, of 3D pointers, of stress based sensor networks and locomotive VR interfaces. Yet, there's a problem. Small, discrete motion sensors, tiny enough to be built into larger devices the size say, of a Wii-remote or a 6 ounce HMD, are extremely difficult and expensive to produce.
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Eadweard Muybridge's pioneering work on the motion of all manner of quadrupeds. Horses, goats, cats, gnus, eagles, gazelles, sloths, camels, many others shown walking, running, flying, leaping, almost a complete range of natural motions duplicated for the benefit of animators and skeletal model making.
The paperback 'lightweight version of 'The Human Figure in Motion', this book as might be extrapolated from the title, contains 60 photographic sequences of the more common everyday activities of both men and women. Most are nude, allowing the musculature and natural drooping from one frame to another to be clearly seen and analysed.
Horses and other Animals in Motion is a collection of, as the title says, 45 sets of photographs of horses hauling, walking, trotting, etc., plus sequences of donkeys, an ox, pig, dog, cat, deer and other animals capture details of anatomy and movement. These images, were taken by the definitive expert in the field, Eadweard Muybridge.
After photographer Eadweard Muybridge created his revolutionary photographs of animals in motion in the late 1890s, he turned his attention to the study of the human form, by taking detailed photographs in rapid succession step by step as the human body underwent all manner of daily activities. These photographs have served for over a century, as the most highly acclaimed reference point for animators.
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Ducking a punch or a thrown spear calls for the power of the human brain to process 3-D motion, and to perceive an object (whether it's offensive or not) moving in three dimensions is critical to survival. It also leads to a lot of fun at ...
Researchers have long known of the brain's ability to learn based on visual motion input, and a recent study has uncovered more insight into where the learning occurs.
The brain first perceives changes in visual input (local...
(Press Release) Toronto, Nov. 8 - Atlantis Systems Corp., a training integrator specialising in military and commercial aviation markets worldwide, today announced that it will be demonstrating its Helicopter Vocational Trainer (HVT) at the...
It is well known that people use head motion during conversation to convey a range of meanings and emotions, and that women use more active head motion when conversing with each other than men use when they talk with each other.
Leap Motion is unveiling its Leap 3D motion control system, Technology Review Hello World reports.
Leap Motion appears to outrank Kinect in terms of its capability. The technology, reports CNET, can detect motion with up to a...