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Virtual Dictionary

Multimodal Interaction

Multimodal interaction refers to communication between the person and computer, using more than one channel of I/O at a time. This could mean a 3D pointer combined with touch screen and voice input for example, or head mounted display combined with headphones and haptic feedback for output.

Regardless of the specifics, it is multimodal when more than one form of input or output is used at the same time.

Below, we offer a selection of links from our resource databases which may match this term.

Related Dictionary Entries for Multimodal Interaction:

Motionless Gesture

Multimodal Interaction


Resources in our database matching the Term Multimodal Interaction:

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Locally Hosted resource
Haptics Reaches the Emotions
The search to prove haptics for robotics is vital to human interaction, may have profound implications for human interaction online as well.

Locally Hosted resource
Virtual Human Interaction Lab uses VR to Study Human Social Behaviour
The Virtual Human Interaction Lab (VHIL) at Stanford University is engaged in using VR to observe how humans interact when within non-physical realms.

Locally Hosted resource
When 3D Becomes a Busman's Holiday
A succinct quote on the nature of VR, to the point of saying that when it is used in business and education, will we truly desire full VR in personal interaction?

Linked resource
Actors and Reactors
A look at the four essential qualities of true Roleplayers: Awareness, Interaction, Goals, and Incentive. Without these put into the characters by their players, you have persona play, not roleplay...

Linked resource
BBC Click: The future of interaction?
This BBC article takes a look at three separate technologies vying to replace keyboard and mouse: Touchscreens, brain machine interfaces and gesture recognition.

Locally Hosted resource
TweenBots could hardly be called high-tech. Yet, these adorable if dumb, throwaway robots have taught us much about the natuie of humans, and robot interaction.

Linked resource
Ethics and Virtual Reality
Despite the title, this article deals with ethics on gameworlds only. No other medium is touched upon. It is mostly focussed on the ethical interaction between administrator and player.

Locally Hosted resource
For those who remember them, the gamebook was (and still is) the print world's answer to a computer role playing game. Perhaps surprisingly, these older forms of interaction still have much to teach the VR gameworld. Perhaps every developer would do well, to read one while planning their creation out.


Industry News containing the Term Multimodal Interaction:

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06 November 2009 - 06 November 2009
MIT Media Lab, Boston, USA

A vital requirement for social robots and virtual agents is the ability to infer the affective and mental states of humans, so as to be able to engage in a...

2nd September 2013 - 5th September 2013
Geneva, Switzerland

The fifth biannual Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII 2013) will be held in Geneva, Switzerland on Septem...

Mimicking the way in which a retina works is as hard as it sounds. Scientists from Stanford University, in the United States, have spent the past two years working on imitating the way in which information is processed in biological systems...

December 2 - 3, 2010
Phoenix, Arizona USA

Ambient media and systems culminate from the emergence of mobile communication, sensor-actuator technology, virtual environments, and interactive computing. They represent the ...

Palma de Mallorca, Mallorca, Spain
16th July, 2014 -18th July, 2014

The Spanish Association for Pattern Recognition and Image Analysis (AERFAI) and the Mathematics and Computer Science Department of UIB are organising ...