Multiple Origin Spatio-Temporal EEG
Multiple Origin Spatio-Temporal EEG, or MOST-EEG, is a version of the non-invasive brain activity pattern reading neuroprosthetic device that instead of mapping the point of origin of a signal to the curvature of the skull, retunes itself dynamically in order to achieve a 3D picture of the electrical activity within a given portion of the brain.
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An interesting article, on the track of creating multiple entertainment experiences in a single product, rather than different titles ? allowing individuals to explore the same gameworld, even if their interests often diverge.
A humourous, and at the same time, mildly disturbing tale of life in Second life, when the cyber gets out of hand, and begins to affect physical world laws of the country of origin.
A short article, discussing the origins of the centaur. Includes centaur skeleton.
This short article, written in response to a forum post at another site, whose origin is, sadly, unknown, expresses the need of Role-Playing gamers to present a united front by embrasing differences between gamers, rather than suppressing, or ignoring them. As the author points out, these actions damage the RP gaming community as a whole.
An argument that playing multiple characters or alts on a roleplaying world, decreases the ability to roleplay in any depth. Well reasoned.
A much more in-depth look at the concept of designing multiple implants inside the body, so you can guarantee they will always connect perfectly, as demonstrated by the prototype LayerWise jaw and its successive implants.
Usually when we think of sensory input channels - sight, sound, touch, taste, smell, balance - we think of the traditional hierarchical order, under the brain. It seems that that hierarchy is not as cut and dried as we once thought, with interesting implications for virtual worlds.
Linear plotlines are no good for interactive environments. Players need choices, they need different paths to follow, and they may even make their own. What are your options? How do you go about creating multiple paths, for the players to follow?
MR Aquarium was demonstrated in 2008, as a spatial VR project using multiple magic symbol displays on walls and pedestals, to bypass the problem, of turning the HUD away from the magic symbol, at which point the AR disappears.
Toshiba's leviathan of a computed topography scanner, Aquilion ONE is an attempt to go beyond the need for multiple scanning tests. The plan is to replace x-rays, CAT scans, nuclear studies, and other visualisation based diagnosis techniques in one swoop.
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InDevR, a small biotech company in Boulder, CO, and the Influenza Division of the Centers for Disease Control and Prevention (CDC) in Atlanta confirmed today that the M gene version of InDevR's FluChip can detect swine-origin H1N1 influenz...
Friday, August 17, 2007
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Brain-Machine Interfaces (BMI) communicate with the nervous system to provide lost sensory input, repair connectivity between brain structures, or translate intention of mo...
Researchers of the Department of Biosystems Science and Engineering of ETH Zurich were able to measure the speed of neuronal signal conduction along segments of single axons in neuronal cultures by using a high-resolution electrical method....
Scientists at UCLA and the Technion, Israel's Institute of Technology, have unraveled how our brain cells encode the pronunciation of individual vowels in speech. Published in the Aug. 21 edition of Nature Communications, the discovery cou...
The brain region responsible for one of humankind's neatest mental tricks may have been identified.
We think nothing of singling out one person's voice at a party buzzing with people chatting. But researchers have struggled...