One of the key tools for keeping players in a virtual world is to give them ownership of something. Houses, bots, ships, land, towns, battalions, all give the player a feeling of owning a piece of the world, something they cannot take with them if they leave.
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Taking a look at ownership issues with MMOs. Specifically those companies that sell content created within them, and the issues which have arisen round them.
This short article covers a sensible use of the snoop tool, to allow for virtual immunity to legal action taken as a result of player-content.
Industry News containing the Term Ownership:
Most of the companies making games for mobile phones have got it wrong, says Trip Hawkins, founder of games behemoth Electronic Arts.
"A lot of people have the wrong reference point about what has happened before," he said....
Blizzard Entertainment recently announced an aggressive policy against trafficking in the virtual goods of the massively multiplayer online game World of Warcraft - the immediate cancellation of any player's account,if that player was foun...
Samsung Electronics today announced the launch and availability of the world?s first RGB LED data projector with 1,000 ANSI lumens. With no lamp to replace, the SP-F10M has an LED light source that promises a lifespan of 50,000 hours using ...
Apple and Samsung have both had patent lawsuits - taken out against each other - thrown out by a German court. A spokesman for the Mannheim state court said judges had dismissed both cases involving ownership of the "slide-to-unlock" feat...
Nokia, the world's leading mobile phone maker, will launch a service enabling people to make financial transactions with their cell phones, the Finnish telecoms giant said Wednesday.
The "Nokia Money" service will make it ...