Passive Polarised 3D glasses
Passive Polarised 3D glasses are a form of shutterglasses, made with polarising fibres. One eye can only see horizontally polarised beams, the other, can only see vertically polarised beams. They work in conjunction with a display screen that alternates every refresh between horizontally and vertically polarised light. The display rate is halved, but stereoscopic vision can be achieved with only one screen.
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Taking a look at shutter glasses, one of the staple technologies for sterioscopic vision in VR and AR.
At CES 2009, Nvidea unveiled a system of active glasses. Specifically, shutter glasses. The frames alternate polarisation to block light out every second frame, so that each eye gets half the screen update rate of any normal monitor, but will work with a normal output stream just fine.
This frame is from the widescreen version of ?Final Flight of the Osiris?, one of the Animatrix animated shorts. It has been considerably scaled back from the original material. Still, it exists to showcase the state of CG faces back in 2003. At least the CG possible when interactive VR techniques are applied to a passive VR production. In the years since this animation short came out, normal passive CG specialists have caught up. The question we ask here is, how come it took four years for them to catch up?
At CHI 2009 (computer Human Interaction conference,) many new modalities of interface were demonstrated. One of the more practical was the product of a team from ETH Zurich's Wearable Computing lab. Vaguely resembling the bastard child of a set of safety glasses and a HMD, the EOG goggles are an eye movement tracking system, that requires no external hardware to operate.
What is IPTV? How does it benefit people? Bidding farewell to the days of mass entertainment being passive, as opposed to interactive, this FAQ attempts to explain to the layperson, a few home truths about the technology.
In 1984, there was a passive CG short film, created by the Lucasfilm Computer Graphics Project, which some years later became Pixar. It was one of the very first CG presentations ever made, and used a borrowed supercomputer - the Cray - to render.
This podcast comes from the second PICNIC conference in Amsterdam in 2007. It deals with display technology. New technologies in display and interaction to improve nominally passive VR experiences - cinema.
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Most people?s experience with 3D involves wearing tinted glasses in a cinema. But a new technology, which does not require glasses and may enable 3DTV, is being developed by European researchers.
While the first applications ...
Now here's an odd item stereotypically coming out of Japan that might be of circumstantial interest to those in medical schools. The Wink Glasses are clip-ons that can detect one's blinking, and when the blinking slows, as when you're do...
A research breakthrough means that it is now possible to have truly '3D' monitor displays without needing special glasses, narrow viewing angles, or any other special equipment. Instead, all the work is done inside the prototype unit. ...
IBM's display laboratories have demonstrated a low-cost way to get high-resolution 3D images from a large-screen television or home-cinema projector that's already on the market.
IBM expects that the technology could be bui...
Each year, in the US, 140,000 people suffer damage to the nerve that controls blinking on one side of the face or the other. About 15% of these never recover the ability to blink, which is crucial for lubricating and cleaning the eye.