A perspective wall is a kind of distorted view faking distance. Producing an effect exactly like the opening text in Star Wars films, it places information on a flat surface within the display which is tilted back at an angle, shrinking into the distance towards a vanishing point.
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Endgame: Singularity is a single player game, developed to give a little taste of the perspective of a singularity event from the perspective of the emerging, embryonic AI. It skips over more than a few steps on its way out, but is still a unique perspective on the singularity, worthy of a look.
Idoru is, essentially, one long piece on the struggle to understand the quest for robot rights ? or in this case, the rights of an AI itself, from an outsider?s perspective; from the perspective of one who refuses to accept the AI as other than a tool, despite all evidence to the contrary.
A BBC column by Bill Thompson on how companies, far more than governments, are attempting to wall off the internet by physical location, and the methods being employed to fight back.
Light cycles are an icon of VR, that crop up again and again, in all manner of media. Two-wheeled motorcycles that leave a solid wall of light behind them, as a type of exhaust.
Introducing the StringWalker. The StringWalker is basically a VR locomotion sensor, to try to allow unimnpeded natural movement in virtual worlds - without bashing your nose on a physical wall. It uses strings and pulliess for its' unique approach.
A look at the growing push towards the metaverse, from a game development perspective, and at how social virtual worlds have to break away from the 'skills and levelling paradigm'.
A new biosensor actively monitors the production of warning signs an athlete or anyone performing intense physical activity, is coming to the end of their physical endurance, and is about to simply lock up, with their muscles physically unable to go any further.
A short intro to Augmented Reality from the game development perspective.
In September 2003, the BBC announced that it had finally found a new technology to replace the age old 'blue screen' - a virtual environment, projected straight on to the studio wall.
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If only drivers could see through walls, blind corners and other dangerous road junctions would be much safer. Now an augmented reality system has been built that could just make that come true (see video, above).
A joystick connected to a steel box and a life-size projection are the only things present in the gallery at Seattle's 911 Media Arts for a virtual exhibit on the Berlin Wall.
Seattle-raised, Munich-based artist and engineer...
The house of sci-fi futurist films ? with computers built directly into the structure may finally become a reality, thanks to Sony Electronics.
Designed for the ?way consumers live today?, the CDP-NW10 in-wall audio system an...
Sanjay Joshi, assistant professor of mechanical and aeronautical engineering, and associate professor of psychology Jeffrey Schank have recorded the behavior of rat pups and built rat-like robots with the same basic senses and motor skills ...
Stickybot, developed by Mark Cutkosky and his team at Stanford University in California, has feet with synthetic setae made of an elastomer. These tiny polymer pads ensure a large area of contact between the feet and the wall, maximising th...