Playful learning is essentially another term for learning by having fun. It typically refers to the use of gaming, computer gaming, or fun simulations in order to get concepts across and retained in participant?s minds.
Below, we offer a selection of links from our resource databases which may match this term.
Related Dictionary Entries for Playful Learning:
Resources in our database matching the Term Playful Learning:
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation.
The Learning Locomotion program by DARPA is attempting the creation of self-learning robots, with legs, not wheels, who can traverse any terrain.
Good Video Games and Good Learning is a book dedicated to deep insight about games and learning. Whether you are creating games, simulations, or full blown multi-user virtual environments, this book is invaluable.
Indusgeeks has built a platform on Second Life that enables students in distance-learning programmes to plug into a simulated environment replicating and enhancing physical life learning processes
The dramatic growth in practical applications for machine learning over the last ten years has been accompanied by many important developments in the underlying algorithms and techniques. This book is suitable for courses on machine learning, statistics, computer science, signal processing, computer vision, data mining, and bioinformatics.
This report from Fort Hays State University in the US, is a refreshing look at how educational establishments are independently starting to make use of VR to bolster learning. In this case, via the creation of a virtual learning centre using the power of animation and simulation.
A ten year old article talking about the potential for virtual environments for learning, long before serious games even came along.
Video games have become both big business and a technological focal point for new forms of learning. Today games are not just played; players engage in game design, write fan fiction, and organise themselves into collaborative learning communities. In these communities players acquire 21st century skills in technology, but, in the best of these communities, they hone these technical skills and strengthen emotional and social intelligence.
A detailed article, originally published in ?Cable in The Classroom? Educational periodical, in August 2004, details in an easy-read format, just the sort of possibilities for education virtual worlds hold in the near future, and how they are likely to ramp up attendance and learning abilities. Note: PDF document, 343kb
This book is an introductory level coverage of AI. Specifically it covers methods and algorithms that allow computer programs to automatically improve through experience. Intended for upper level undergraduate and introductory level graduate courses in machine learning, it is understandably light on content in many areas.
Industry News containing the Term Playful Learning:
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22 - 25 July 2008
The IADIS e-Learning 2008 conference aims to address the main issues of concern within
e-Learning. This conference covers both technical as well as the non-technical aspe...
June 22 - June 23, 2006
The International Conference on e-Learning (ICEL) brings together academic research and practical applications of e-Learning from all areas.
The conference provi...
Learning Light (LL), a non-profit organisation seeking to establish itself as a Centre of Excellence in the use of learning technologies in the workplace is organising another in its series of seminars exploring today's new technologies in...
London May 25-26
The Must-Attend Event for Games & Learning Practitioners
Over 20 speakers now confirmed!
Join other premier learning & games practitioners across development and publishing along...
(Press Release) Applied Research Associates, Inc. has announced it has acquired Virtual Heroes, Inc. Virtual Heroes is a privately held company that creates Advanced Learning Technology solutions for the healthcare, federal systems and comm...