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Virtual Dictionary

ROM

MUD codebase, short for Rivers Of MUD, the name of the first MUD that used this codebase, ROM is a heavilly modified MercMud codebase, taken in a new direction. As with most of the telnet-based worlds, ROM is open source, and modifiable by any developer who desires it.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for ROM:

1080i

2D Haptic Device

3D Mouse

A*

Accelerometer

Acquisition Time

Active Impostor Acceptance

Active marker MoCap

Active Remote Sensing

Activity Dependent Plasticity

Adaptive Geometry Scaling

Adjustable Camera

ADS-B

Aerial Perspective

Affective Interface

Afferent Nerve

Afferent Neuron

AFK

Aggro Radius

Agro Range

Alife

Allocentric

Allusion to Galatea

Alpha Blending

Alpha Mapped Texture

Alpha Mapping

Alpha Transparency

Alpha Wave

Ambient light

Ambient Occlusion Map

Anaglyph Stereoscopy

Anagraph

Android

Animation Blending

Animation Scripting Language

Anisotropic filtering

Anisotropic Optimisation

ANSI Lumen

Ant Colony Optimisation Algorithms

Antialiasing

Area

Artificial Mind

Asthenopia

Attached Shadow

Attenuation Map

Auditory Localization

Automatonophile

Autonomous Vehicle

Autonomy

Autopotent Entities

Axon

Axon Tip

Baby Duck Syndrome

Back Projection Screen

Back-Face Culling

Backface Removal

Backwards Raytracing

Balance

Balance Immersive Interface

BAN

Behaviometric

BeiDou Navigation Satellite System

Beta Wave

BFC

Bilinear Interpolation

Binary Space Partitioning

Binaural

Binaural Sound

Binaural Sound Synthesis

Binocular Omni Orientation Monitor

Binocular Parallax

Bio Punk

Biodegradable Electronics

Biohack

Biohacking

Bioism

Biologically Realistic Model

Biometric

Biometric characteristic

Biometric Interface

Biometrics

Bionic

Biopotential

Biopunk

Blade Server

Body Area Network

Body Scan

Boom

Brain Centeredness

Brainstem Implant

Brightness

Bring Your Own Group

BSP

BYOG

C3

Cache Thrash

CAI

Camera Matrix

Captology

Caustics

CDI

Central Nervous System

Central Vision

CFD

CGI

Chromatic Dispersion

Client

Client Prediction

Clipping

Clipping plane

Closed-Loop Process

Codebase

Cognitive AI

Cognitive Artificial Intelligence

Cognitive Robotics

Coherent Diffraction Imaging

Collaborative Virtual Environment

Collective Artificial Intelligence

Collision Detection System

Complete simulation

Computational Fluid Dynamics

Computer Interfaced Glove

Computer Stress Syndrome

Computer Vision Syndrome

Computer-Aided Instruction

Computer-Supported Co-operative Play

Computer-Supported Collaborative Learning

Cone Tree

Continuous Artificial Intelligence

Conversational User Interface

Convolve

Cooldown

Coplanar Technique

Corpse

CSCL

CUI

Culling

Cutter Path

CVE

CVS

Cyberphile

Cyberphilia

Cyberphobia

Cyberpunk

Cybersickness

Cyberspace

Cyberstar

Cyborg

D-MRI

Daemon

Dark Mapping

Data Mining

DBS

DBT

Deep Brain Stimulator

Deep Learning Software

Deep TMS

Deep Transcranial Magnetic Stimulation

DEF

DEM

Dendrite

Depth Blur

Depth Cues

Depth Fog

Depth Map

Depth of Field

Depth Pass

DGPS

Diamond Square Algorithm

Differential GPS

Diffuse Interreflection

Diffusion MRI

Digital Breast Tomosynthesis

Digital Elevation Model

Digital Eye Fatigue

Digital Tomosynthesis

Diopter

Direct Light

Direct Retinal Display

Distributed Raytracing

Domotics

DWL

DXF

Dynamic LOD reduction

Dynamic Photorealism

Dynamic Soft Shadow

E-therapy

Eccentric projection

EEG Artefact

Effector

Efferent Nerve

EGNOS

Egocentric

Eigenface

Electrofluidic Display

Electromagnetic Tracker

Electromyograph

Electromyography

Electrophoretic Display

EMG

Emigration Simulation

Energy creature

Epipolar Geometry

ERP

Event Related Potential

Event-Related Potential

Expert System

External Light Block

Extrusion

Eye clearance

Eye Guiding

False Match Rate

False Non-Match Rate

False Reject Rate

FES

First Person Perspective

Fish Tank VR

Fishbowl VR

FK

Flexible Object Animation

Fluid Animation

Fluid animation for Client Prediction

FMR

fNIR

FNMR

Foci of Fidelity

Focus Blur

Fog Gradient

Foglet

Foglet Swarm

Follow Through

Forward Kinematics

Forward mapping

Forward Raytracing

Fractal

Fractal Landscape

Fractal Noise

Frame Grabber

FRR

FSAA

Full Force Feedback

Full Scene Anti-Aliasing

Full Screen Bloom

Functional Electrical Stimulation

Functional Near-Infrared Imaging

Gaze-Direction

Geographic Visualization

Geolocation

Geometrical optics

Geoprocessing

Geovisualization

Gesture Tracker

Gesture Tracking

Gibson Matrix

Global Navigation Satellite System

Global Positioning System

Goblin Tactics

Gold Farming

GPS

Grinder

Gustatory Interface

Gynoid

HALs

Haptic

Haptics

Hardware Abstraction Layers

Hearing Immersive Interface

Heart Rate Variability

Height Map

Hidden Line Removal

Hidden Surface Determination

Hidden Surface Removal

Hider Algorithm

Hierarchical Radiosity

Hierarchical Radiosity Algorithm

High Fidelity Facial Motion Capture

High Pass Filter

Highway In The Sky

HITS

Holophonic Audio

Holophony

HRA

HRI

HRV

HSR

Human-Robot Interaction

Hybrid intelligent system

Hyper Real

Image Distance

Immersive Simulation

Immersive VR

IMU

Inconsistent Kinesthetic Feedback

Indirect Light

Individual Bone Constraints

Inertial Measurement Unit

Inertial Tracker

Input Glove

Intelligent Speech Understanding

Interactive Visualisation

Interaural Amplitude

Interaural Time

Interferometric Synthetic Aperture Microscopy

Interferometry

Interlaced Picture

Internet of Things

Interocular Differences

Interpolation

Interreality System

Inverse Problem

ISAM

Iterative Reconstruction

Jack

Kansei

Kansei Engineering

Kinaesthesis

Kinematic Motion Estimation

Kinesthesis

Kinesthetic Feedback

Knowbot

Lab On a Chip

Language Acquisition

Latency

Layer Fogging

Layered Construction

Leech

Lens Blur

Level Of Detail

Light Mapping

Linguistic User Interface

Link-Dead

LIS

Live, Virtual, and Constructive Simulation

LOC

Location Based Search

Location Based Service

Locked In Syndrome

LOD

LOD Geometry

LOD Geometry System

Logizomechanophobia

Loot Whore

Low-level Interaction

Low-Pass Filter

Lower Extremity Functional Electrical Stimulation

Ludology

LUI

Lumen

Lumens

Machine Learning

Machine Vision

Machinima

Macro

Magnetic Field Sensor

Magnetic MoCap

Magnetic Resonance Imaging

Magnetic Resonance Tomography

Magnetoencephalography

Mana sink

Map Based Travel

Mass Player Kill

Massively Open Online Course

Matrioshka

MBAN

Medical Body Area Network

MEG

Meme

Metaball Modelling

Metallic Distortion

Metaverse

Midpoint Displacement Algorithm

Mind Download

Mind Downloading

Mind Uploading

Mismatch Negativity

MMN

MMORPG

MOBA

Mobprog

Molecular Assembler

Monocular Movement Parallax

MOOC

Motion parallax

Motion Tracker

Motion Tracking

Motionless Gesture

MPK

MRI

MRT

MSAS

Multimodal Sequence

Multiperson Space

Multiplayer Online Battle Arena

Multiple Textures

Multiple Video + Depth

Munchkin

MVD

Myelin Sheath

Nano Air Vehicle

Natural Language

Natural User Interface

NAV

Near Field Communication

Negative extrusion

Network Based Humanoid

Network Intrusion Detection System

Neural Coding

Neural Computation

Neural Feedback

Neural Integration

Neural Interface

Neural Prosthetic

Neurobiofeedback

Neurocomputation

Neuroelectronically

Neurofeedback

Neuromarketing

Neuromodulation

Neuromorphic

Neuromorphic Engineering

Neuromorphing

Neuromusclar Electrical Stimulation

Neuromuscular Incapacitation

Neuron

Neuroscience

Neurotechnology

New Bedouins

NFB

NFC

NIDs

Ninja Looter

NMES

NMI

Noosphere

NUI

Object Recognition

Occipital Cortex

Occlusion Culling

OCT

Offset Mapping

Opacity

Open-Loop Process

Optical Coherence Tomography

Optical Tomography

Optogenetic Neuromodulation

Optogenetics

Orthographic Projection

Overlapping Action

P-zed

P-zombie

Painter's Algorithm

Parallax

Parallax Mapping

Parallax Mapping with Offset Limiting

Parallax Occlusion Mapping

Parallel Rendering

Particle Swarm

Passive Impostor Acceptance

Passive Marker MoCap

Passive Remote Sensing

PBR

PCS

PDR

Pedestrian Dead Reckoning

Perceptual User Interface

Performance Capture

Peripheral Nervous System

Periphonic

Peristalsis

Perspective Correct Smooth-Shadow

Perspective Correction

PET

Philosophical Zombie

Photogrammetry

Photomultiplier

Photomultiplier Tube

Photon Mapped Caustics

Photon Mapping

Photorealistic Texturing

Physically Based Rendering

Physics Processing Unit

Pictorial Format Avionics

Piezo Phototronics

Piezoelectricity

Pinna Filtering

Platform

Platonic Realism

Playerbase

PNAMBIC

PNS

Point Light Source

Point Of View

Polygonal Modeller

Polytomography

Positive Extrusion

Positron Emission Tomography

Post-Concussion Syndrome

Posturography

POV

Powergamer

Powergaming

Powerlevel

Powerleveling

PPU

Precomputed Radiance Transfer

Primitives

Priority Fill

Procedural Texture

Procedural Texture Generation

Projection Matrix

PRT

Psychomotor

Psychomotor Response

Psychosurgery

Puffy Cloud

PUI

QEEG

QTVR

Quantitative Electroencephalography

QuickTime Virtual Reality

R3V

Ray Optics

Ray Tracing

Raytracing

RCW

Real Time

Real Time Radiography

Reality Enforcer

Reality-Virtuality Continuum

Realm versus Realm

Reflection mapping

Remote Controlled Weapon

Remote Sensing

Render Fog

Render Layer

Reprojection Error

Respec

Resurrect

Reverse Modelling

Reverse Painter's Algorithm

Rezz

Robot

ROM

Root

RPI

RTR

Rubber Hand Illusion

RvR

Scene graph

Scent Immersive Interface

Self-Occlusion

Sensopac

Sensor Web

Sensory Immersion

Sensory Reference Frame

Sensory Synesthesia

SfM

Shadow People

Shadow-People

Shard

Shards

Shelfware

Shutter Glasses

SI

Simulated reality

Simulated Sex

Simulation Brain Interface

Simulation Sickness

Simulator Sickness

Single Photon Emission Computed Tomography

Smart Appliance

Smart Appliances

Smart Prosthetic

SMAUG

Sockpuppet

Soft Body Dynamics Engine

Solid State Compass

Solid State Photomultiplier

Somatosensory Pathway

Soundscape

Space to Space

Spatial Data

Spatial ETL

Spatial Extract, Transform, Load

Spatial Filter

Spatial navigation

Spatialized Sound

SPECT

Specular Highlight

Specular Reflection

SPET

Spoken Language Interface

SSS

Stereophotogrammetry

Stereopsis

Stereoscopy

Stochastic Raytracing

Structure From Motion

Structure From Motion Computation

Substrate Chauvinism

Substrate-Independence

Subsurface scattering

Swarm Intelligence

Swarming

Sweeping

Sword of Damocles

Synapse

Synesthesia

Synthespian

Synthetic Economy

Synthetic Environment Technology

Synthetic Voice

Tank

Technological Bedouins

Technological Nomad

Technophilia

Technophobia

TEEVE

Tele-Embodiment

Teleamore

Telecommuting

Telehealth

Telematics

Teleoperation

Teleport

Teleportation

Telepresence

Teleradiology

Telerobotics

telnet

Terrain

Tethered Viewpoint

Texture Clamping

Texture Gradient

The Bazaar Model

The Cathedral Model

The Fresnel Effect

The Simulation Argument

Thin Data Stream

Third Person

Third Person Perspective

Tick

TMS

Tomography

Toon

Track

Tracking Device

Transcranial Magnetic Stimulation

Translation

Translucency

Transparency

Trepanning

Trephination

Trigger

Trompe l'Oeil

True Impostors

Turing Test

UAV

Uber

Uncanny Valley

Unmanned Aerial Vehicle

User-Extensible System

Utility Fog

Vertex shading

Video Eyewear

View Distance Fogging

View Space

Viewer

Viewing Angle

Viewpoint

Viewpoints

Virtopsy

Virtual Autopsy

Virtual Bounding Plane

Virtual Camera

Virtual colonoscopy

Virtual Displacement Mapping

Virtual Environment

Virtual Mapping

Virtual Reality Therapy

Virtual Retinal Display

Virtual Voice

Virtuality Continuum

Visible Surface Determination

Visual Field

Visual Prosthesis

Visual Searching

Visuo Haptic Augmented Reality

Visuo-Haptic Mixed Reality

vnum

Voice User Interface

Volume Caustics

Volumetric Caustics

Volumetric Display

Volumetric Smooth-Shadow

VR-therapy

VRD

VSD

VUI

WAAS

Waldo

Wallerstein Brain

Wand

Weaponized Unmanned System

Wearable Display

White Finger

Wide Area Augmentation System

Wide area ground Reference Station

Wide area Master Station

Window

WMS

WRS

X3D

Z-Buffer

Z-culling

Z-Depth

Z-Sorting

Zerging









 

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