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Virtual Dictionary

RSI

Repetitive Strain Injury or RSI is a type of muscle injury, in which the body's tissues are damaged, leading to inflammation and joint pain, when the body part has been performing the same motion over and over and over, far more often than the body's repair systems can cope with. Every movement of a joint of a physical body, puts minute amounts of stress on the tissue which dissipates over time.

Many repetitions of the same movement – such as fingers typing on a keyboard over and over, may build up strain faster than the body can deal with it. Eventually like continually increasing the pressure on a dam, it proves too much for the tissue, and actual damage begins to occur.

Full immersion and the spectrum of biometric interfaces – such as gesture and handwriting recognition, mocap, and the full gamut of VR interface technologies outside of the mundane, combat RSI by allowing more natural, fluid motions, and less emphasis on repeating the same action over and over again.

Avoiding RSI is an integral component of any natural user interface.

See Also: Repetitive Strain, Natural User Interface

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for RSI:

3 DOF

6 DOF

6DOF

Acoustic Ecology

Adjustable Camera

Alternate Life

Anti Bioism

ASL

Auditory Localization

Autonomous Underwater Vehicle

AUV

Balance Immersive Interface

BAT CAVE

Beta Testing

Bioism

Biometric Interface

Brain Centeredness

BVR

C-Wall

C1

C2

C3

C4

C5

Cache Thrash

Camera Version

Caustic Network

CAVE

CAVERN

Central Nervous System

Character Engine

Chat Bot

Chatbot

Chatterbot

Chromatic Dispersion

Ciliary Muscles

Cobot

Cognitive Enhancer

Cognitive Radio

Colocated AR

Colocated Augmented Reality

Computer-Assisted Virtual Environment Research Network

Computer-Supported Collaborative Learning

Cone Tree

CSCL

Cyberdildonics

Cyberphobia

Cyberpunk

Cybersickness

DEF

Depth of Field

Digital Eye Fatigue

Distant Focus

DIVE

Dual-Boxing

Duke immersive Virtual Environment

Eccentric projection

Eigenface Method

Entry VR

eSports

EVR

Exergaming

Exertainment

Exploratory Learning

External Light Block

Finger Vein Authentication

Full Sensory Stimulation

Full Tactile Feedback

Game Widow

Geographic Visualization

Geovisualization

GPGPU

Handwriting Recognition

Haptic Immersive Interface

Hard Simulation

Head Mounted Display

Hearing Immersive Interface

Hemispherium

Hidden Line Removal

High Fidelity Facial Motion Capture

High-Resolution Antialiasing

HIVE

HMD

Horizontal Field of View

HRAA

Huge Immersive Virtual Environment

Immersion

Immersive Design

Immersive interface

Immersive Internet

Immersive Projection technology

Immersive Simulation

Immersive VR

Interactive Visualisation

Interoperable Telesurgical Protocol

IPT

IPTV

Kansei

Kansei Engineering

Kinaesthesis Immersion Interface

LCD

Liquid Crystal Display

Loebner Prize

Logizomechanophobia

Luminance Clipping

Malleable Object Animation

Map Based Travel

Mechanoreceptor

Midpoint Displacement Algorithm

Mipmapping

MOST-EEG

Multiple Origin Spatio-Temporal EEG

Neural Feedback

Neurobiofeedback

Neurofeedback

Neuromuscular Incapacitation

Neurotechnology

Newbie Welcome Wagon

NFB

NMI

Non-Immersive Simulation

Non-Immersive VR

Non-invasive BCI

Non-invasive BMI

Non-invasive Neuroprosthetic

NWW

Olfactory Interface

Operant Conditioning

PBBG

PDR

PDS

Pedestrian Dead Reckoning

Pen-Based Interface

Perceptual User Interface

Perceptualization

Performance Capture

Peripheral vision

Persistence of Vision

Persistent

Persistent Browser-Based Game

Personal Display System

Photon Mapped Caustics

Photon Mapping

Piezo Phototronics

Plot

Polygonal Modeller

Prioproception

Proprioceptive Immersive Interface

PUI

QTVR

QuickTime Virtual Reality

Radical Luddism

Recursive Simulation

Repetitive Strain

Repetitive Strain Injury

RPI

RSI

Scene View

Scent Feedback

Scent Immersive Interface

Seat

See-And-Point Interface

Sensory Immersion

Sensory Reference

Sensory Substitution Device

Sensory Synesthesia

Shutter Glasses

SID

Simulation

Simulation Brain Interface

Simulation Sickness

Simulator Sickness

Six Degrees Of Freedom

Skydome

Snoop

Sonic Feedback

Sonification

Soundscape

Spatial ETL

Spatial Extract, Transform, Load

Spatially Immersive Display

SSD

Stereo Vision

Stereoscopic

Surface Modelling

Synesthesia

Synthetic Environment Technology

Synthetic Voice

Taste Immersive Interface

TEEVE

Tele-immersion

Teledildonics

Telehaptic Sex

Temporal Aliasing

Terramechanics

The Stroboscopic Effect

Three Degrees Of Freedom

Triangles Per Second

UAT

User Acceptance Testing

VERT

Vertical Field of View

VGA

Video Eyewear

Virtual Cadaver

Virtual Environment

Virtual Environment For Radiotherapy Training

Virtual Patient

Virtual Reality Exposure Therapy

Virtual Tactile Environment

Virtual Voice

Visual Field

Visual Immersive Interface

VoIP

VRET

VTE

White Finger

WIM

Wireframe

Wireframe Model

World In Miniature

Z-fighting



 

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