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Virtual Dictionary

Root

Root refers to a type of spell seen in MUDs and other VR gameworlds. Based off of the spell of the same name from D&D, it refers to any effect which traps a player's character in one place for any period of time, rooted to the spot.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Root:

Cybernetics

Eliza Effect

Grabbing the air

Hard Simulation

Hierarchical Model

Root



 

Resources in our database matching the Term Root:

Results by page [1]   

Linked resource
The Root of All Evil
Money. Money is behind the development of all virtual environments at some level or another. As the complexity increases, so does the money. You would think thatthat stifles innovation, this article proves the opposite. Offering the same package as your competitors will not encourage their customersto come to you. Innovate, or waste your investment.




The Mahru/Ahra series of robots have been developed by KIST - the Korean Institute of Science and Technology ? since 2005. The name has a similar root to the difference between 'android', and 'gynoid'. In this case, Mahru refers to a male robot, and Ahra to a female robot.





The Mahru/Ahra series of robots have been developed by KIST - the Korean Institute of Science and Technology ? since 2005. The name has a similar root to the difference between 'android', and 'gynoid'. In this case, Mahru refers to a male robot, and Ahra to a female robot.




Locally Hosted resource
Only A Few Basic Emotional Expressions are the Root of All Others
We have known for some time that different cultures perceive different facial expressions as conveying different emotional states, and likewise in different cultures different facial expressions are made. Rather than having ream after ream of options for facial expression sequence files, might there be a far better way to handle such regional differences in recognising avatar-based visual emotional states?



 

Industry News containing the Term Root:

Results by page [1]   [2]   [3]   [4]   [5]   [6]   

(05/03/2007)
In the war to prove video gaming is the root of all evil (never mind that there may be ? shock, horror, other factors involved) driving school BSM ? British School of Motoring ? has revealed a survey which they claim, shows an ?indisputable...


(03/03/2004)
They're at it again. Video games are the root of all evil.

According to a recently aired Swedish television documentary featuring Michael Rich, a member of the American Academy of Paediatrics, video games (and subsequently o...


(31/08/2009)
The root of the current lack of new, high-quality job creation is the massive scaling back of science and engineering research, which has in the past made enormous contributions to science, technology, and the economy, including the creatio...


(23/09/2009)
A fiber-optic sensor created by a team of Purdue University researchers that is capable of measuring oxygen intake rates could have broad applications ranging from plant root development to assessing the effectiveness of chemotherapy drugs....


(19/06/2007)
Nickelodeon's Nicktropolis ? a virtual community for kids which provides them with the opportunity to playgames, watch video, explore Nickelodeon-branded and original environments, interact with other kids or Nickelodeon characters in real...