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Virtual Dictionary

SID

SID or Spatially Immersive Display is classed as any display system which utilises panoramic video displays which wrap round the user to create an unencumbered walk-in virtual environment. Typically SIDs are based on Immersive Projection technology or IPD, and use surface projection onto cylindrical, domed, torus or rectangular display systems.

The SID display typically uses multiple projectors which are synced by a central computer to ensure the image match up perfectly, no matter how the user moves.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for SID:

3D Participation

Active Impostor Acceptance

Active Remote Sensing

Adaptive Skin

Afferent Neuron

Alternate Life

Ambient Occlusion Map

Anagraph Stereoscopy

Anti Bioism

Area

Artificial Mind

Attribute

Autonomous Vehicle

Axon

B-Rep

BAN

Battlespace

Beauty Pass

Beta Testing

Bio Punk

Bio-Hacker

Biohack

Biopunk

Body Area Network

Bot

Botting

Boundary Representation

Bounding Box

Bounding Swept Sphere

Bounding Volume

Brain Fingerprinting

Brain in a Vat

Brain in the Bottle

Brainstem Implant

BREP

Bring Your Own Group

Building Automation

BYOG

C3

C4

CAVE

CER

Clipping

Closed-Loop Process

Cognitive AI

Cognitive Artificial Intelligence

Cognitive Enhancer

Coincident Edge

Collision Detection

Colour Pass

Complete simulation

Computed Tomography

Computer Stress Syndrome

Control Theory

Coplanar Technique

Core Player

Crossover Error Rate

CT

Cyberformance

Cyclorama

D-MRI

Daemon

DBS

Dead Finger

Deep Brain Stimulator

Deform on Touch

Diffuse Pass

Diffusion MRI

Direct Light

Distributed Raytracing

DoT

Dual-Boxing

Dupe

Dupe Item

E-therapy

ECoG

Edge Blending

EEG

EEG biofeedback

EER

EGNOS

Electrocorticography

Electroencephalography

Electronic Transcendence

Electrooculography

Endoscopic

Environment

EOG

Equal Error Rate

Exocentric Viewpoint

Exploratory Learning

False Accept Rate

False Match Rate

FAR

FES

Fish Tank VR

Fishbowl VR

Flexible Object

FMR

Foci of Fidelity

Foglet Swarm

Force Ball

Four-Boxing

Full Force Feedback

Functional Electrical Stimulation

Gait Analysis

Gaze-Directed Steering

Geoprocessing

Gesture Sequence

Global Navigation Satellite System

GNSS

Goblin Tactics

Grabbing the air

Grinder

Handwriting Recognition

Haptic Bladder

Hard Simulation

Head Mounted Display

Hearing Immersive Interface

Heart Rate Variability

Height Mapped Terrain

Hemispherium

Hidden Line Removal

Higher-Order Surfaces

HMD

Horizontal Field of View

HRV

Hyperreality

Immersive Projection technology

IMU

Indirect Light

Inertial Measurement Unit

Inertial MoCap

Infrared Tracker

Input Glove

Interferometric Synthetic Aperture Microscopy

Intermingled Simulation

Internal Faces

IPT

ISAM

Isolation tank

Isotropic Shading

Kansei

LAAS

Landform

Laparoscopic Surgery

LARP

Learning By Imitation

Linear Perspective

Linguistic User Interface

Linked Constant Light Output

Local Area Augmentation Systems

Loot Whore

LUI

Machine Consciousness

Magnetic Field Sensor

Magnetic MoCap

Map Based Travel

Matrioshka

Mechanical MoCap

Mechanical Tracker

Medical Implant Communication Service

Metaverse

MICS

Model Space

Monoscopic Mode

Motion parallax

Motion Platform

MSAS

MUCI

Muscle-Computer Interface

MUSH

Navier-Stokes equations

NDT

Nested Simulation

Neural Integration

Neural Interface Device

Neurocybernetics

Neuromusclar Electrical Stimulation

Neuromuscular Incapacitation

Neuroprosthetic

NID

Ninja Looter

NMES

NMI

Non-Immersive Simulation

Non-Immersive VR

Non-invasive BCI

Non-invasive BMI

Non-invasive Neuroprosthetic

Non-Manifold Model

OFF

Open Face

Open File Format

Open-Loop Process

Operant Conditioning

Optical See-Through System

Osseointegration

OST

P-zed

P-zombie

Pan

Partial simulation

Partially-invasive BCI

Partially-invasive BMI

Passive Impostor Acceptance

Passive Simulant

PBR

Peripheral vision

Peristalsis

Persona Play

PET

Philosophical Zombie

Photoacoustic Imaging

Photomultiplier Tube

Photon Mapping

Physically Based Rendering

Piezoelectric

Pinna

Pinna Filtering

Pinna Notch

Platonic Realism

Portal

Positron Emission Tomography

Powergamer

Powergaming

Proprioception

Proprioceptor

Ray Tracing

Real Time

Real Time Radiography

Recursive Simulation

Reflection Pass

Repetitive Strain Injury

Right Handed Co-Ordinate System

ROFL

RSI

RTR

Rumble Feedback

Scanline Rendering

Screen Space

Semi-immersive

Sensory Reference

Sensory Reference Frame

Shadow Pass

Shadow People

Shadow-People

Shard

Shards

SID

SimStim

Simulated reality

Simulated Universe

Skeletal Modelling System

Skybox

Smart Appliance

Smart Appliances

Social Simulation

Soft Simulation

Solid State Compass

Solid State Photomultiplier

Spatial Data

Spatially Immersive Display

Spot Light Source

SSS

Stereoscopic

Stochastic Raytracing

Substrate-Independence

Subsurface scattering

Surface Modelling

Surface Rendering

Surge

SVS

Swarming

Synthetic Consciousness

Technophilia

Technosexuality

Telematics

Telesurgery

The Bazaar Model

The Chinese Room Paradox

Thought Transfer

Three-Boxing

Tomogram

Touch Sequence

Translucency

Trepanning

Trephination

Troll Test

Two-Boxing

UAT

UDP

User Acceptance Testing

Utility Fog

Vibration Response Imaging

Video Eyewear

View Frustum

Virtopsy

Virtual Animation

Virtual Autopsy

Virtual Economy

Virtual Environment

Virtual Observatory

Virtual People

Virtual Person

Virtual Prototype

Virtual Reality

Visuo Haptic Augmented Reality

Visuo-Haptic Mixed Reality

Voice User Interface

Volume Caustics

Volume Raycasting

Volumetric Caustics

Volumetric Fogging

Voxel Sculpture

VRI

VUI

WAAS

Wearable Display

White Finger

Wide Area Augmentation System

WIM

World In Miniature

World Space

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