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Virtual Dictionary
SSS SSS or subsurface scattering, is a method of handling light that is halfway between polygon rendering and volumetric rendering. In essence, it assumes that any given object is slightly translucent. This translucence is used as a depth calculation. Raycast or raytraced light beams striking the surface of a polygon do not immediately bounce off if the object is reflective. Instead, they continue on very slightly inside the polygon, using the degree of translucency as a guide to how far to penetrate. Below, we offer a selection of links from our resource databases which may match this term.
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