The sensory reference of your brain is the means by which it determines the status of the body it is in, and the environment around it. Sensory reference data is the mind's link to the outside world, and to it's own self – the only means the mind has of determining the world around it.
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Resources in our database matching the Term Sensory Reference:
OpenGL Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition): Printed Version
The official reference manual for OpenGL, in printed format, for reading away from the PC, or during a reboot. Outside of the Windows operating environment, Open Graphics Library, is industry standard for developing 2D and 3D applications.
The official reference to OpenGL, online version of a book, published by Addison-Wesley.
This is essentially the one-stop reference for OpenGL, the bible of the graphics programmer as it were. Covers everything up to OpenGL 2.1.
This reference manual, designed for PennMUSH, but suitable for all MUSH codebases, provides an excellent grounding for familiarity with MUSHes. Note: File size is in excess of 130k.
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Our perception of the world is driven by sensory input which is sent to our brains through sequences of spikes carried by sensory neurons, an incoming/outgoing "language of the brain". This book explores the way in which the nervous system represents or encodes these sensory signals.
Industry news, originally posted on the first of July 2013, concerning the discovery that sensory data processed by the brain does not always follow the pathways it was shown to follow in the past. Specifically, signals often go through these areas, deeper into the brain, and the whole sensory processing model has been turned on its head.
Usually when we think of sensory input channels - sight, sound, touch, taste, smell, balance - we think of the traditional hierarchical order, under the brain. It seems that that hierarchy is not as cut and dried as we once thought, with interesting implications for virtual worlds.
Apparent Sensory Perception, later known as SimStim, is the logic endpoint of passive entertainment, in all forms.
A look at what taste is, as a sense, and the possible malfunctions - what can go wrong with the taste reaching the brain, attempting to explain in signal propogation terms. Intended to assist the creation of taste-based sensory systems for VR.
Industry News containing the Term Sensory Reference:
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Recognising objects and groups of objects is something we humans take for granted. For computers, this is far from straightforward. A European project has come up with novel solutions to this conundrum.
Imagine your friends h...
Wine aficionados are better able to resist misleading advertising if they are provided with accurate sensory descriptors, according to a new study in the Journal of Consumer Research.
"Wine is a complex, sensory-driven produ...
University of Rhode Island marine biologist Jacqueline Webb gets an occasional strange look when she brings fish to the Orthopedics Research Lab at Rhode Island Hospital. While the facility's microCT scanner is typically used to study bone...
A collaboration of American and European scientists is working on an X-ray holographic technique, which promises the ability to image individual molecules within a living cell.
Using high-energy, extremely short-pulse ? less ...
The British Science museum is exploring electronic noses, artificial retinas, and other artificial senses in an interactive exhibit lasting until 11 Oct 2007.
The series, supported by the Royal Academy of Engineering, explore...