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Virtual Dictionary

Sensory Reference Frame

A sensory reference frame is where a reference frame for the location of your body, and for the world around you, is derived entirely from the relative locations of your senses. Your eyes, ears, and bodily limbs usually form the basic elements of the frame, with other sensory organs chipping in to lesser extents.

In the case of a virtual body, if all your senses are transmitting information derived from their perceived being in this virtual body, then your sensory reference frame ? your own frame of reference from all outside inputs ? is inside this virtual body, regardless of where your mind might, or might not be.

See Also: Sensory Reference

Below, we offer a selection of links from our resource databases which may match this term.

Related Dictionary Entries for Sensory Reference Frame:


Kansei Engineering

Sensory Reference Frame

Sensory Substitution Device



Resources in our database matching the Term Sensory Reference Frame:

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An introduction to philosophy book, third in the ?Popular Culture and Philosophy? series, The Matrix and Philosophy is a collection of essays that mediate on the nature of existence, using the film The Matrix, and the simulation of total reality as a frame of reference.

The sequel to ?The Matrix and Philosophy: Welcome to the Desert of the Real?, this book continues the work of the first, by mediating on the nature of existence, using the film The Matrix, and the simulation of total reality as a frame of reference.

The official reference manual for OpenGL, in printed format, for reading away from the PC, or during a reboot. Outside of the Windows operating environment, Open Graphics Library, is industry standard for developing 2D and 3D applications.

Linked resource
OpenGL Reference Manual
The official reference to OpenGL, online version of a book, published by Addison-Wesley.

This is essentially the one-stop reference for OpenGL, the bible of the graphics programmer as it were. Covers everything up to OpenGL 2.1.

Locally Hosted resource
MUSH Reference Manual
This reference manual, designed for PennMUSH, but suitable for all MUSH codebases, provides an excellent grounding for familiarity with MUSHes. Note: File size is in excess of 130k.

Resource Type not Available

Our perception of the world is driven by sensory input which is sent to our brains through sequences of spikes carried by sensory neurons, an incoming/outgoing "language of the brain". This book explores the way in which the nervous system represents or encodes these sensory signals.

Locally Hosted resource
Prevailing View of Brain's Sensory Processing System is Under Fire
Industry News

Industry news, originally posted on the first of July 2013, concerning the discovery that sensory data processed by the brain does not always follow the pathways it was shown to follow in the past. Specifically, signals often go through these areas, deeper into the brain, and the whole sensory processing model has been turned on its head.

Locally Hosted resource
Instantaneous Visual Virtual Face
One of the major issues with any virtual form, is facial expression. Traditionally, getting a virtual face to match your physical intent for expression in real-time, was a lost cause. Even for big budget film making, CG overlays had to be constructed frame by frame by hand. Enormously time consuming, ludicrously expensive and completely useless for real-time usage.


Industry News containing the Term Sensory Reference Frame:

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With their immersive 3D capabilities, virtual-reality environments (VEs) provide the kind of intense visual experience that two-dimensional digital televisions could never to live up to. But digital TVs outperform VEs in one important way: ...

Researchers are beginning to wonder whether video games, long seen as a top time waster for kids and a roadblock to their educational development, might actually be a solution to what ails today's schools rather than a problem.

At a press conference held in Berlin, Germany on the eve of IFA 2009, Sony Corporation announced plans to lead the way in delivering new 3D viewing experiences by bringing 3D to the home in 2010.

Sony's 3D compatible "BRAVI...

When James Cameron directed his first 3-D film, "Terminator 2: 3-D," for Universal Studios theme parks more than a decade ago, the bulky camera equipment made some shots awkward or impossible.

The 450-pound contraption - wh...

A computer specialist is that gives virtual beings sensory powers.

Tony Conde, a researcher at the Swiss Federal Institute of Technology (EPFL), has been honoured with an award from Vaud?s capital for his development of softw...