Shadow-people are, as coined by philosopher Nick Bostrom. People who exhibit the outward appearance of being alive but who are only simulated sufficient for those immersed in a simulated reality to be able to accept them for the most part, as people.
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Resources in our database matching the Term Shadow-People:
Industry news, originally posted in January 2015, deemed too important to be allowed to fade. Often enough it is human nature to conform. This website makes us follow the lead of computers, even if the machines give us the wrong advice. This is the finding of a study in Springer’s journal Psychonomic Bulletin & Review that investigates how people make judgment calls after interacting within a virtual environment.
DVT or Deep Vein Thrombosis is a condition which is already known to affect airline travellers, and office workers. Thrombosis occurs when people are sitting still for long periods of time. Blood clots form in the arteries where blood is settling over long periods of time - as opposed to circulating properly when moving briskly around. This tends to be more of a problem in the lower legs when sitting, but can occur in any part of the body when fully reclined.
When the Enterprise goes in search of Dr Roger Korby's long-vanished archaeological expedition, they did not expect to encounter androids so like people. Yet, why are they like people, and not people themselves? Mind uploading and substrate chauvinism, in some of their earliest forms.
A coder?s article about creating realistic, dynamic soft shadow in real-time interactive, and complex scenes.
A quote from "Otherland: City of golden shadow", talking about the probable confusion that could result from a realistic enough, surround news feed versus actual physical experience of a disaster.
IMVU, coming from the people that made There, is a 3D interface for Microsoft MSN Messenger, which effectively turns an IM session into a 3D, visual environment for up to ten people at a time.
A lengthy quote from the book "Otherland: City of Golden Shadow", by Tad Williams, which sums up the dialectic between physical reality and virtual reality, in one of the most succinct and apt ways we have encountered.
World Review: IMVU
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Read this series for the twisting, evolving, many diverse threaded storyline, or read them for the wonderful imagery, and enchanting ideas for VR of the future. Whichever reason makes you pick up one of these, you are in for one hell of a ride!
A look at the 1995 milestone movie Toy Story, and an interesting question is asked: Why are modern mainstream VRs only just coming out from the shadow of that world-quality, 14 years later?
Industry News containing the Term Shadow-People:
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In the lab of UCLA electrical engineering professor Aydogan Ozcan, a prototype cell phone has been constructed that is capable of monitoring the condition of HIV and malaria patients, as well as testing water quality in undeveloped areas or...
Research coming out of the University of Saarland in Germany promises to revolutionise the speed of raytracing algorithms, making utterly realistic light and shadow available to even the slowest pcs.
The knock-on implications...
Spanish sign language is used by over 100,000 people with hearing impairments and is made up of hundreds of signs. CVC-UAB researchers Sergio Escalera, Petia Radeva and Jordi Vitria selected over twenty of these signs to develop a new visua...
Organic light-emitting diode (OLED) displays are more energy-efficient and provide a better picture than liquid-crystal displays (LCDs), but they haven't gained much of a market foothold because they're far more expensive. A recently intr...
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, today announced the release of a new version of LightWorks - LightWorks 7.8. The main focus of this release is to im...