Soft Body Dynamics Engine
A soft body dynamics engine is a physics engine, usually for real-time 2D or 3D interactive environment creation, that is capable of handling deformable bodies ? that is to say models whose surface area, and actual shape can change from moment to moment as external forces act upon them.
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A coder?s article about creating realistic, dynamic soft shadow in real-time interactive, and complex scenes.
Aimed at the working Visual C++ game developer, 3D Game Engine Design provides a tour of mathematical techniques for 3-D graphics, and the source code that's used to implement them in state of year 2000?s art gameworld engines.
Whilst over 30 years old now, this book is one of those whose usefulness is never likely to fade. It is a physics book, dealing with the mathematics and physical constraints of getting any rigid body jointed system to move as desired. Designed initially with robots in mind, long before the avatar, the maths contained within is ideal for grounding on ragdoll physics as used with avatars.
With the number of rubber body(part) studies that have been done, each showing that if it looks to be a body part, and feels like a body part, the brain accepts it as a body part, this research should also hold no surprises. We finally have direct proof of the concept that, when we utilize any tool, even for a scant few minutes, our brains integrate that tool into our self-body-image.
Rubber hand, rubber body, rubber arm, rubber leg. Time and time again, studies have shown that even if a body part is completely fake, completely artificial, if enough of our senses tell us that it is us, then we believe it, consciously and subconsciously. This can easily be exploited by VR, such that what you perceive to be your body, IS your body, even when its really your avatar.
Search engine for mythological resources across the web.
A detailed and in-depth article by the singularity hub, on the quest for integrating the human body with a sensory network, and what such will mean for us as individuals, health and life-wise.
In order to link a mind to a virtual body, which will be controlled by the same subconscious and conscious impulses as a physical body should be, the link connecting the mind to the physical body, save for autonomous finctions, is likely to require severing or blocking for the duration of the virtual immersion.
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Computer-generated characters have become so lifelike in appearance and movement that the line separating reality is almost imperceptible at times. "The Matrix" sequels messed with audiences' perceptions of reality (in more ways than one...
iRobot has secured a multimillion-dollar R&D contract for a new type of soft, flexible robot for the military.
The robot DARPA wants to see must be a soft, flexible, mobile robot that can squeeze into hard-to-reach places. Th...
In the movie “Terminator 2,” the shape-shifting T-1000 robot morphs into a liquid state to squeeze through tight spaces or to repair itself when harmed.
Now a phase-changing material built from wax and foam, and capable of sw...
The EPFL (École Polytechnique Fédérale de Lausanne) Laboratory of Intelligent Systems (LIS) is working on a robot made up of soft, floating modules that connect to each other through electroadhesion.
Electroadhesion uses very...
The ex Blizzard veterans at Red 5 Studios have licensed the Offset Engine for an upcoming next-generation MMO. The technology should enable Red 5 to create impressive worlds while reducing time and cost.
"The Offset Engine b...