Spatially Adaptive Augmented Reality
Spatially adaptive augmented reality or spatially adaptive AR is a type of AR application that alters the merged display of physical and virtual data in real-time, or even before the display is returned to the user, in order to compensate for registration errors and artefacts that form on the interaction. In this way, they are always striving for best-fit between the physical and virtual data.
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Resources in our database matching the Term Spatially Adaptive Augmented Reality:
Bad name puns aside, CamAR is exactly what it sounds like. Its an augmented reality camera system. Designed by Vuzix, it clips onto the outside of their VR920 virtual reality video eyewear, turning the 400 usd device into an augmented reality visor.
In myth and legend, a magic symbol is a pattern drawn on a physical object which possesses otherworldly powers; able to alter reality by creating protective circles, summon creatures to do the artist's bidding, or alter the structure of reality itself. Perhaps it is poetic that the same concept is now used as the keystone for augmented reality.
An introductory level article on Augmented reality, not as in predicted futures, but as in some 2006 technologies in existance, and their impact on the world.
FIFA, the international body overseeing the game of football, finally relents and agrees to two separate augmented reality technologies being used on the pitch to augment (or overrule) the referees decisions.
This book is dedicated to both virtual reality and augmented reality, as in how both apply to the manufacturing process. Everything from 3D visualisation and pre-manufacture prototyping to 3D printers and revolutionising the manufacture process.
This collection of academic works is over a decade old now. As such, its exploration of ?current? augmented reality applications, and means to attempt to integrate virtual and physical data, is often hopelessly dated.
Taking a look at some of the truly revolutionary developments in Augmented Reality systems occurring in 2007.
This book is a mixture between an explanation of the visual aspects of augmented reality ? virtual and physical data in the same display screen ? and a programmer?s / hardware guide to creating your own AR applications.
This promotional video by the Human Interface Technology Lab, is a little dated now, but serves as a good solid introduction to the possibilities inherent in augmented reality. High on visuals and demonstrations, low on technical specs.
Part two of a three part phone interview with futurist Ray Kurzweil on the predicted technology singularity, and emergence of true virtual reality, and augmented reality, within our lifetimes.
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Augmented Reality is slowly becoming more prevalent within the industry. First Sony unveiled Invizimals for their PSP systems, which allows users to search for little monsters, collect them and then put them into battle.
Augmented reality is sort-of the ?hybrid of natural physical reality, and virtual reality. It combines the two as one reality as far as the user is concerned.
Augmented reality wearable displays have been about for some time ...
19-21 July 2009
Town and Country Resort & Convention Center, San Diego, USA
The HCI International 2009 jointly with the affiliated Conference, held under one management and one Registration, invite you to San Diego, Ca...
GPS may no longer have to be about following audio directions only, and looking at maps on your screen. Wikitude Drive for Android offers an augmented reality feature that lets you actually see the road ahead.
It represents t...
The Invisible Train, claiming itself as the first real multi-user Augmented Reality application for handheld devices has debuted, capable of running on PDA processing power alone.
The Invisible Train is a mobile, collaborativ...