A stereoscopic distortion occurs when the optics of a stereoscopic display device and the eyes of a user do not mesh perfectly. One or more of the optics is out of alignment with the eyes, and the images are not processed in fusion (combined to form one image in the brain). Instead, there is a distortion effect caused due to the misalignment.
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One of the more interesting developments to come out of a mediocre 2009 CES, was the Minoru webcam. It's a stereoscopic anaglyph recorder for home use.
Visual stereoscopy comes in many flavours. Depending on how the video feed is constructed, and whether or not it was originally designed with stereoscopy in mind, the technology used to deliver a slightly different positional viewpoint to the eye, differs greatly.
ET scans suffer quite a bit when they image moving tissue, such as a beating heart. No scan is instantaneous, and as the slices move down, the beating of the heart causes distortion that is hard to remove from the result, as pieces do not line up correctly. A solution to this, that increases the resolution as a side-effect, may have been found.
One of the greatest problems with tomography based medical scanners, is what happens when the patient moves (breathes, or pumps blood). The distortion that occurs in each slice has long been correctable, but takes a long time to correct. With near-instant correction now possible, real-time medical scanning is starting to look like a true possibility.
With the hubbub surrounding cinema 3.0, and 3D stereoscopy in the cinemas, it seemed only a matter of time before stereoscopy as the next great buzzword of the passive entertainment industry (broadcast networks) started to filter into broadcasting.
Commercial aircraft are a problem when it comes to linking them to the wider sensor net - all external electronic communication flows through a single part of the nose of the plane. This must be precision manufactured to be defect-free, or moisture and heat can tear the signal apart. How then, do you guarantee it is defect-free?
Slipping an slim line, lightweight stereoscopic HMD over your eyes; each of the two screens sending data to a different eye, giving the same angles in the virtual world as light takes to each eye in the physical. Holding a stylus in one hand, and a 3D pointer in the other. This is the set up for art work, heavy engineering design or model making with ?Drawing on Air?.
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Released December 2005, the CyberMan GVD510-3D head-mounted display is a stereoscopic display unit, with a resolution of 640 x 480. Made by Kopin Corporation, China, this unit is essentially part of the new trend of video eyewear, combining HUD and HMD in one device.
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Researchers from the Universidad Carlos III de Madrid (UC3M) are applying stereoscopic 3D to record exercises on offside position for the FIFA to use as teaching material in professional training courses for assistant referees.
A new magnetic variance sensor will not only detect the tiniest magnetic fluctuations, but is also immune to magnetic interference itself.
This is something of a holy grail to VR motion detection, not to mention its other use...
Devised by Dan Curticapean and his colleagues Andreas Christ and Markus Feisst of Offenburg's University of Applied Science, a new approach to high throughput VR on mobile phones is being born.
Virtual reality data sent by t...
The original CAVE VR set-up at at Penn State University, is receiving a makeover. Penn State's Information Technology department, and the School of Architecture and Landscape Architecture have remade the facility together, developing appli...
Hewlett-Packard and Arizona State University have announced a prototype computer display made of plastic, but is paper-like, allowing images to appear on the displays without distortion despite rolling and bending.
It may al...