Synthetic Reality is an old term for virtual reality that actually takes the concept further. Rather than being virtually there, a synthetic reality can be actually and completely there, with full physical sensation, yet created wholly within an intangible environment such as the interplay between a computer system and a mind.
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Plotline Review of the film Dark City, a dystopian synthetic reality storyline which questions deeply the nature of self, and of reality.
This book is very much a holistic first-timer?s guide to creating a hideously complex system ? a full virtual reality. The book describes a VR system as ?a system that provides a synthetic experience for its user(s)?, a definition which could not possibly be any broader.
When a person becomes truly totally immersed in any VR environment, their physical body almost ceases to be a part of them. The more senses are subsumed by the synthetic reality, the less connection the brain feels to the original body.
In the modern era of VoIP and face to face communication, we are in danger of losing the power of virtual reality in a kind of mixed reality system. For whatever reason: nationality, lisp, burr, mixed gender heritage or simply being half drunk or high at the time, the market for the voice you emit to be synthetic, to be virtual is huge, preserving the integrity of the virtual world, by keeping the purely physical out.
In what is certainly initially seems like a novel twist on logic, researchers from UC Irvine are utilising a robot outfitted with an artificial mind, to help them understand how the human brain works.
Why do prosthetic body parts have to limit themselves to copying the original organic components? When a large part of a person's body is synthetic, shouldn't they be free to express it, however they choose?
Wouldn't it be marvellous if artificial pressure sensors could bend and flex like their organic counterparts? If synthetic skin could knead and twist like normal skin, but remain just as keen of sense? We are not there yet, but the first prototypes that can behave naturally under strain, are already here.
There are countless examples in books, film, and single-player gaming of fictional virtual environments, created for reasons ranging from the sublime to the ridiculous. Many of these are humourless jokes of worlds, but many others, may actually have something to teach us, when it comes to creating real synthetic worlds.
The LIREC project (Living with Robots and Interactive Companions) is an attempt to help create interactive, emotionally intelligent, synthetic companions which are capable of long-term relationships with human users, and able to move between robot-based interaction and virtual avatar form.
Industry news from 26-08-2005. She's nowhere near the level of the teddy bear from the film A.I., but Amazing Amanda, the first toy to truly take a good stab at synthetic intelligence utilises speech recognition, in-built flash memory, RFID tags and an inbuilt RFID scanner to bring the illusion of intelligence to the playroom.
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Scientists at the University of Southern California are trying to replicate the functions of brain neurons using carbon nanotubes. The end goal is to build an interconnected artificial brain that can do basic functions that the brains of an...
A team of UC Irvine scientists has been awarded a $4 million grant from the U.S. Army Research Office to study the neuroscientific and signal-processing foundations of "synthetic telepathy."
This Brain-Machine Interface dr...
Using genes as interchangeable parts, synthetic biologists design cellular circuits that can perform new functions, such as sensing environmental conditions. However, the complexity that can be achieved in such circuits has been limited by ...
Synthetic biology rests on the hope that biological "parts" like DNA and proteins can be engineered and assembled just like a machine or computer circuit, but the field still has some way to go before this is the case. As much as biologis...
Irrational fears and phobias. They can come from anywhere, seemingly at any time, and can tear a life apart, make you freeze in terror. Its estimated that only one in five people - a mere 20% - who suffer from some form of irrational fear s...