Terrain is a carpet of peaks and valleys, folds and bends in land height and structure, that covers the 'floor' of a virtual world. It can be based on recreating physical world data, fantastic landscapes, or just random. Terrain usually carpets a world from edge to edge, and gives the feel of natural ground.
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Rolling terrain follows a specific pattern when viewed from the air. Anywhere on Earth, it is easily recognizable by the way it flows as a near never ending series of similar forms. Smooth, rounded ridges interspersed by valleys, leading down to deep valleys at either end.
Creating realistic terrain involves more than simply sculpting out a feature and plonking it on the landscape. To truly create a believable landscape, the process of natural grassland formation has to be understood, else grasslands may be placed in locations they have no place being.
Creating realistic terrain involves more than simply sculpting out a feature and plonking it on the landscape. To truly create a believable landscape, the entire process of natural river creation has to be understood, so that rivers can be created that flow naturally and feel right.
Creating realistic terrain involves more than simply sculpting out a feature and plonking it on the landscape. To truly create a believable landscape, the process of natural desert formation has to be understood, so that deserts can be created in believable locations.
Creating realistic terrain involves more than simply sculpting out a feature and plonking it on the landscape. To truly create a believable landscape, the process of natural mountain formation has to be understood else Mountain ranges may be formed in places that simply make no sense, or worse, disrupt the sense of locations around them.
Complete Website: The Virtual Terrain Project
The VTP was created to assist in the development of the tools and procedures needed to create graphical simulation of more or less anything you could name.
NASA's STEREO probes have reached their optimal positions. The purpose? To create a continually changing, real-time map of the spherical star, more than detailed enough to use for terrain.
The Learning Locomotion program by DARPA is attempting the creation of self-learning robots, with legs, not wheels, who can traverse any terrain.
In a previous article, we looked at Creating Realistic Terrain: River Systems in which the basics of river structure were outlined. Only one problem: the river ecosystems were left out.
There has been a lot of work of late on reconstructing 3D environments from photographs. One space agency approach does however, leave all others in the dust. An approach which allows 3D terrain creation from thousands of photographs, in just a matter of minutes.
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A six-legged autonomous robotic spider jointly developed by Nanyang Polytechnic of Singapore, Schmid Engineering AG and Analog Devices has been designed to support rescue operations.
The robot's highly mobile walking scheme ...
Engineers from NASA's Jet Propulsion Laboratory and students at the California Institute of Technology have designed and tested a versatile, low-mass robot that can rappel off cliffs, travel nimbly over steep and rocky terrain, and explore...
Google Earth is at its heart a mapping program. If you think about that logically, mapping programs can map any terrain, and ot necessarily just land or sea terrain. Spain's Prado museum has used the technology to create augmented reality ...
LittleDog is a timid-looking four-legged robot about the size of a Chihuahua. Yet, it is the first stage in a DARPA project to create sophisticated robotic assistants for military personnel, including automated "pack-mules" capable of hau...
(Press Release) The Indian government on Wednesday asked software giant Microsoft Corp. to put its vast collection of satellite images, remote sensing data and other information about the country's terrain in digital form.