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Virtual Dictionary
The Chinese Room Paradox The Chinese room paradox is an infamous scenario first proposed in the 1980s by philosopher John Searle. In it there is a sealed room, with a person inside. Into the room come slips of paper with Chinese symbols on them, but the person inside the room does not understand Chinese. Fortunately for them, they have a large manual, which tells them what to do. It contains a long list of conditional statements, such as ?if the symbol consists of two squiggly lines bending to the left, answer it by strokes here, here, and here.? Below, we offer a selection of links from our resource databases which may match this term.
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![]() At the time of writing this, the article 'Podcast The Paradox of Choice' has been on the server for less than a day. It contains a TED podcast and a partial transcription of same. The podcast is essentially a twenty minute long, semi lucid, raving rant by philosopher Barry Schwartz, regarding his book, and the meaning of paradox of choice. ![]() ![]() ![]() ![]() World Review: Virtual Forbidden City
Opened to the public in mid October 2008, IBM?s virtual forbidden city is a to scale replica of the Chinese city of the same name which served China for centuries as an exclusive realm for the nation's emperors. To create it, IBM spent more than three years working with Chinese officials and the Palace Museum to construct an interactive, animated replica of the 178-acre walled fortress in the Dongcheng District of Beijing.
 
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![]() ![]() ![]() Details, points of interest within a room. This resource details the all-important, and oft overlooked process of creating objects with sub-descriptions within a room, so as to allow the players to explore and interact with the room in a common sense way. ![]() This article looks at the basic locational structure of many worlds - the humble room. Orientated towards textual worlds, it looks at what should, and should not go in a room, to make it a readilly understandable entity. ![]() ![]() Originally news from 26-08-2005, this story is of a landmark case in the evolution of virtual nations. It has long been known that eventually the physical world would see the virtual as a threat. The Chinese are the first to try to curtail it. A new law is being introduced to prohibit more than three hours spent in an online environment. ![]() Better help is on the way for the 30-odd million people who call on EMS every year. Shrinking electronics, wireless proliferation and ?smart? materials from the likes of NASA are set to transform the ambulance into a virtually mobile emergency room. The pulse is a pen, a biro which is held and written with like any other. However, unlike most, it digitally records every pen stroke, and picks up the audio in the room at the same time, linking the two together and storing them on an internal 1GB or 2GB flash memory system.
Industry
News containing the Term The Chinese Room Paradox:
Results by page (23/02/2006)
Chinese director Wang Xinmin will shoot a TV series based on the Chinese massively multiplayer online role playing game (MMORPG) Xian Lu Qi Yuan 2, reports eNet. Xian Lu Qi Yuan 2 is a 2D online fantasy game developed by Beijing based onlin...
(10/01/2010)
Google Inc. wants to apologize for its poor communication with Chinese authors about scanning their books into its online library and is ready to work out a settlement to allay copyright concerns, a writer's group said Sunday.
(23/01/2005)
The Chinese net-using population looks set to exceed that of the US in less than three years, says a report. China's net users number 100m but this represents less than 8% of the country's 1.3 billion people. ...
(02/06/2004)
The Chinese government has set up a Censorship Committee to study online gaming and virtual environments, after one virtual gameworld, Project IGI2: Covert Strike, incensed officials for its portrayal of the Chinese army. Chinese state pres...
(11/07/2010)
The founder of Chinese IT giant Lenovo said in an interview published Monday that Apple is missing huge opportunities in the world's most populous nation because it does not understand mainland consumers. "We are lucky that...
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