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Virtual Dictionary

UV Values

the axis U and V are used when texturemapping vertexes of any 3D structure. Sometimes called UV values, sometimes just UV, these two markers determine how many times a texture is repeated across a given surface

For example, a UV value of 1,1 means that a texture is stretched to the limits of the vertex, both horizontally and vertically such that the widest point on the vertix is covered with the texture.

A UV value of 2,1 on the other hand, means that the texture is to repeat twice across the width of the vertex, but only once, for the height.

Below, we offer a selection of links from our resource databases which may match this term.

Related Dictionary Entries for UV Values:


UV Values


Resources in our database matching the Term UV Values:

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Locally Hosted resource
The T?in
One of Ireland's greatest myths, the T?in is an epic struggle between provinces; great war, and strife - over cattle. This fascinating tale shows how values, different from our own - even radically so - can inspitre great tyranny and hardship within a civilisation.

Linked resource
Personality Parameters: Flexibly and Extensibly Providing a Variety of AI Opponents' Behaviors
How do you give different creatures different minds? How do you differentiate a kobold from a dragon? This article looks at a means of changing the personality, and the values of a NPCs mind by altering the data it recieves, instead of the actual code. (Article requires registration)

Locally Hosted resource
Eating and Drinking in MUDs
Food in virtual worlds. It is not required to sustain a physical body, yet we often find our characters have to eat it, to 'sustain' their virtual forms. No balanced diet, eating is all that is required. What would happen if our characters' health was directly affected by what they eat? What if foodstuff could be combined by some core set of values to bring the cooking skill to a whole new level?

This book is essentially the direct outpourings from the designer?s mind on the foundational skills behind the design and architecture of a game, or gameworld. Of course, since virtual environments, even non-gaming, share many albeit not all of the same design features, a designer lacking these skills, risk overlooking usability issues and immersion values, without which users may struggle. This is especially true in persistent VR.


Industry News containing the Term UV Values:

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Oscar-winning film veteran Lord Puttnam, has voiced concern at how "The growing number of toy-themed virtual worlds aimed at young people risks undermining the basic human values we wish to instil in children."

"Are we abs...

There is no scientific evidence that low-level electromagnetic field exposure from mobile phones and other transmitting devices causes adverse health effects, according to a report presented by a Norwegian Expert Committee. In addition, the...

Thermal imaging technology might one day be to identify drunks before they become a nuisance in bars, airports or other public spaces. Georgia Koukiou and Vassilis Anastassopoulos of the Electronics Laboratory, at University of Patras, Gree...

Sheraton Centre Toronto Hotel
Toronto, Ontario, Canada
July 28-30, 2006

The World Future Society will hold its annual conference at the Sheraton Centre Toronto in Toronto, Ontario, Canada, July 28-30, 2006. Sess...

University of Pennsylvania researchers have created a type of nanowire-based information storage device that is capable of storing three bit values rather than the usual two.

This ability could lead to a new generation of hig...