Vertex shading is also known as Gouraud shading. In this method, the rendering engine adds a tint to each vertex, based on its colour. This is then interpolated to shade each pixel on the model, based on its distance from that vertex.
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Researchers Benjamin Mora and Min Chen of Swansea University in Singleton Park, Swansea, UK, along with Ross Maciejewski and David S. Ebert of the Purdue School of Electrical and Computer Engineering in West Lafayette, Indiana, US, have dev...
In the modern world, tech nomads are increasingly common ? professionals who access the net and work on the move, carrying their laptop from caf? to meeting, meeting to meeting and back to the caf? again.
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, has announced the release of LightWorks 8.1 which provides LightWorks customers with yet more enhanced rendering fun...
ATI Technologies, the global leader for discrete PC graphics, today announced a powerful new PCI Express-based graphics processor for notebook PCs ? the Mobility Radeon X700. Driving high definition DirectX 9 perform...
The 3D reconstruction of a face from a single 2D image could be made faster and more accurate with new software being developed by scientists at York University.
Dr. William Smith, a lecturer in computer vision at York, aims ...