Virtual person is a term, still theoretical, used to describe a conscious being which is a native of a given virtual environment or environments. Sort of an ultimate stage in virtual embodiment AI, the brain of the being is computed by the inner workings of the VR. In this way it is not practical for them to ever leave the simulation ? unless software was written specifically with this in mind ? and they have no physical body outside of the VR.
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A creature from worldwide mythology, included for accurate content within the virtual. The Adh Sidhe hail from Ireland. They are spirit-folk of an uncertain appearance. Not so much shape shifters as perceived differently from person to person.
The life which most crave for is a life in which the form they wear is one of their choosing, one in which the visage they present matches the person inside. A life which feels as physically real as the one left behind, in which the person is more active, more vibrant, more alive than they might have been otherwise.
An exotic stranger smiles at you. You approach with a coy ease, looking up and down at the gorgeous visuals this person is putting on, intrigued by the prospect of an intense interaction. You say hi, casually introduce yourself, maybe tell a joke, but there is a problem: This person does not speak your language. Designing round language problems in virtual worlds.
Brainstorm is essentially a film along the lines of SimStim, or Simulated Stimulation. It came along in 1983, long before virtual reality was a mainstream concept for the first time. It is nowhere near the level of colourful fluff that covers blockbuster VR films like ?the Matrix?, but, at the same time it more than holds its own. Brainstorm doesn?t deal with virtual reality par se, but rather with a similar technology, that of SimStim. It doesn?t refer to it as SimStim, which was coined in the earlier William Gibson novel ?Neuromancer?, but that is exactly what it is. Using a sensory jack to record one person?s senses and emotions, then playing them back to another person, as a wholesale experience.
There is a necessity to virtualise every basic part of a person's body in order to create a virtual shell that is as comfortable or more comfortable than the original physical shell. It goes beyond the basic external senses, it goes beyond proprioception, and into the realm of, as the Matrix films would say "residual self image". It is necessary to create a form complete and intricate enough that the person whose mind is inside it can walk in front of a reflective surface, look in and feel 'that's me.'
With the slow decline of text-based VR, the skill of writing engrossing descriptions in third person speech, engaging and immersing the user, has been a skill slowly dying out. However, such descriptive, self-inclusive prose has its place, even in the most graphical of worlds. This article gives a few pointers on how.
In the film, this is the first time we meet one of the cyborg women for what they really are - what they have become. Almost mindless, controlled robots. This repeats the message that any upgrade, or augment to the body and to the brain must always be consented to by the person receiving it, with full implications understood. If it is not, you risk turning a person into what is seen here: An appliance of convenience.
Virtual colonography is a relatively new field, which is completely non-invasive. A computed Topography (CT) scan is taken, where the body is invasively scanned into slices, which are then reconstituted into a 3D model of a person's colon, for a painless colonoscopy.
Adultery is never exactly a great idea. Historically, for married couples, catching your spouse in the act with another person is reason enough to lead to divorce. Even if not married, finding out they have been playing the field as it were, is emotionally devastating. Why then is there such expressed shock and newsworthiness when one of the partners is virtual?
Stay is one of the songs by Shakespeare's Sister, a British band. It sings of one person?s desire to get out of the world, to find another, better world to inhabit. One of the singers is singing for the person to stay, the other is singing not for them to go, but that they will wake up ?in your own world?. This second half of the song is very powerful.
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"When you are in Second Life, do you pretend to be someone you are not?" This is a question that a college teacher who holds classes in Second Life asks his students. This brings up a hugely important question in virtual worlds and depend...
Two teams of European researchers, one from Austria specialising in measuring the signals from the brain through electrodes or implants, the other from the UK, and deal with creating interactive VR environments.
The two have ...
Novel Inc. plans to apply massively multiplayer online (MMO) virtual-reality video-game techniques to create new kinds of games and business simulations for companies.
A company might evaluate its prospective employees? leade...
Doctors could soon be testing medications or surgery on your virtual twin before you get to undergo the real treatment.
Researchers around the world are creating different personalised simulations of living body parts, so tha...
Linden Labs, and IBM are working in partnership in an attempt to create open standards for interoperability between VR platforms.
The hope is, like previous attempts, it will allow avatars to roam from one virtual community t...