Voice Control systems are a form of natural user interface, usually making use of natural language processing, that allow a user to control the menus for interacting with a given simulation with their voice.
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Textual communication, as exhibited by chat rooms, MUDs, graphic social VRs, and MMOs, is itself a form of voice, a virtual voice. There are many who cannot speak properly, through the many disabilities which can affect voice: ME which wastes muscles away; cerebral palsy, which limits fine motor control; Parkinsons, which plays with signals from the brain to the body, or simple paralysis.
A larynx or voicebox is a complex piece of kit to control. Creating an interface for a fully functional artificial one may be beyond us - unless we jack it straight into the brain, and let the nervous system control the new, just the same as the old.
When it comes to voice, what is best is of course a voice module that can take a virtual voice as input just as well as a microphone - giving those without voices the same level of interaction as those with. That is what Vivox is working on, for Second Life and World of Warcraft.
In roleplaying, nothing breaks immersion more than hearing the voice of the player when its not appropriate for the role. The voice of a 10 year old girl coming from the troll about to smack you into next week, or a butch, and manly seductress just breaks immersion entirely. Either online roleplay should be limited to just text whilst everything else goes voice, or a new approach is required.
A commentary from Wired magazine on the advent of voice in the gameworld WoW, and how it is destroying the virtual identity ? physical identity threshold. Well balanced for both sides.
Previously featured Industry News from September 2003, looking at the Vocaloid technology - the creation of virtual singers using voice fonts from previous artists.
Texas Instruments unveiled one of the first steps towards a true virtual voice in early 2008. A collar forming the ability to speak without using the vocal cords.
Advanced Speech Encoding, or ASE is designed to reduce the number of bits required to transmit voice signals over a data stream down to the minimum possible. For virtual environments, this would be ideal, as voice traffic takes up huge amounts of packet space, radically reducing the rest of the data flow.
Here we have a remote control, used to control what was originally a human, now just a glorified appliance. If the idea of a remote being used to control a human seems preposterous, remember GVS.
Gaze tracking comes to the desktop, as an interface modality designed exclusively to control virtual environments by gaze control, and aimed at those who lack fine motor control for a mouse. Packaged in the unfortunately named "Snap Clutch" driver.
Industry News containing the Term Voice Control:
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Music and film fans will soon be able to control their digital media players just by speaking to them.
ScanSoft and Gracenote, two US firms, are developing their technology to alllow users to control their film and music libr...
SonoSite just released their SonoRemote for controlling the company's M-Turbo and S Series ultrasounds during interventional procedures like joint injections or central line placements. In addition to traditional style buttons, the remote ...
Vocaloid, that's the name of a new technology, created to mimic singers voices with fine precision. Developed at the Spanish University Pompeu Fabra and under the care of Yamaha Corporation, the software, available for all by January, a...
Apple Inc. told federal regulators Friday that it blocked the Google Voice program from running on the iPhone because it alters important functions on the device - yet Apple denied that it has rejected Google's application outright.
Google has said it sees voice search as a major opportunity for the company in building a presence on the mobile web.
The company's vice president of engineering made the comments during a wide-ranging discussion at