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Virtual Dictionary
Z-culling Z-culling is the implementation of occlusion culling in Z-buffered systems. It is essentially the actual process of removing from the user?s view, any item completely or partially occluded by a non-transparent object in a single render frame. Below, we offer a selection of links from our resource databases which may match this term.
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nnovative sound-mapping software based on human hearing has been developed to help architects design out unwanted noise. The new software generates audibility maps of proposed room designs. The EPSRC (Engineeri...
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