Large Image Display: AWGate 5.0: Bring Out the Artist

ActiveWorlds Gate 5.0 launched on November the 26th 2009, in readiness for the launch of ActiveWorlds 5.0 on December the 1st 2009. Here, we stand at the entrance to one of the rooms, just off the main concourse.

It deals with resources to help an aspiring artist, as art projects make up a sizeable portion of work in ActiveWorlds. How-to and tools to create textures, 3D models, unique avatars, even create sequence files for expression. How to upload them, and add your own work into yours or a friend?s 3D world. What it does not contain, sadly, is links to or even pictures of, some of the amazing and high profile art projects to use the ActiveWorlds platform.

In fact, nowhere in the gate are such examples to be found. ActiveWorlds is over a decade old, and in addition to the user worlds which only last so long as their maintainers pay for them, the ActiveWorlds shared worlds for public building, keep projects indefinitely, preserved intact.

It is surprising to say the least, that the company felt there was nothing here, worthy of showing the newcomer. Perhaps given the sheer variety of what to pick, they felt it was better to show nothing, instead?

Link: World Review: ActiveWorlds Gate 5.0