|
This story is from the category Conferences
Date posted: 29/01/2006 ACM is hosting a two-day video game symposium on 29 July and 30 July in 2006, co-located with SIGGRAPH 06 in Boston, MA, USA. The symposium will consist of keynotes, panels and papers. In addition, a "Hot Games" session will preview unreleased titles from major game companies and indie developers. Video games are a singular technological medium, comparable in cultural impact to the telephone, television or the Internet. How can we advance the state of technology while ensuring that the medium flourishes? What role do Indie developers play in maintaining diversity and creativity in this medium? What are the impacts of the medium on society and on individuals? The symposium seeks papers that describe research and ideas that are original and innovative. Technical papers should contain an empirical evaluation and an explicit description of the advantages of the proposed technique. Other papers should meet the standards of their respective disciplines (e.g. economics or media studies) and will be peer-reviewed. Selected papers will be those that are judged to have the greatest potential for either immediate or long-term impact on the field of game development Developers and researchers from all related disciplines are invited to participate in this event and to exchange ideas, theories and experiences regarding the state of the field. We seek contributions from the technical, creative, independent and academic communities that design and develop video games and related technology, and also from observers of video games and their impact on society and on individuals. TOPICS Topics should center on critical and analytical approaches to video games. The focus is threefold: (1) industry and scholarly perspectives on how video games are designed and developed; (2) analysis of the experience and pleasures of game play; (3) critical articles on the value and significance of video games as cultural artifacts. Throughout, topics should focus on close readings and critical analysis of the design and development aspects of creating unique game experiences. While MMOs, Serious Games, simulations, and pervasive/mobile games are well researched, the committee also invites submissions that explore games from the wide range of popular console and PC titles. Studies of major games with significant player bases are encouraged. The committee welcomes interdisciplinary and comparative approaches to video game criticism, as well as those from the technical, social sciences and the humanities. We invite work across game platforms and titles, on games and literature, games and film, economics, media studies, communication, sociology, games and art, and games and other digital media. Examples of some topic areas that are of interest include, but are not limited to: Real-time animation and computer graphics for video games Distributed simulation and communication in multi-player games Game console hardware and software Psychophysics and user interfaces Artificial intelligence in games Interactive physics Uses of GPU for non-graphical algorithms in games Multi-processor techniques for games Speech and vision processing as user input techniques Development tools and techniques Procedural art Sound Design and music in games Mathematical Game Theory applied to video games Cinematography in games Game design and game genres Story structure (setting, plot, character, theme) in games Games (Casual, Serious, Mobile, Networked, Alternative Reality, Ubiquitous, Pervasive, etc.) Legal, political, and societal impacts Women and diversity in games Gamer culture and community; such as modding communities, LAN parties, creative gamer content and machinima Independent game developers Economics and business of the game industry Game production and labor Negotiating intellectual property issues in development Trade offs between creativity and branding in design and production Alternative distribution models SUBMISSIONS Please submit full papers, not abstracts. Accepted formats: -Long Paper (max. 10 pages) -Short paper (max. 4 pages) All papers will be reviewed by an independent review committee, which will provide written feedback on each paper. ACM will publish the proceedings and papers will be archived in the ACM Digital Library. DATES Submission of full paper (long or short): 1 May 2006 Submission of camera-ready papers: 1 July 2006 Submission of Hot Game demo: 1 July 06 * CONTACT Conference Chair: Drew Davidson (drew@waxebb.com) Program Chair: Alan Heirich (alan.heirich@playstation.sony.com) Program Chair: Doug Thomas (douglast@usc.edu) * NOTE: There will be a specific call for Hot Games entries. In order to get the most contemporary games, the Hot Games session has a later submission date, but interested parties are welcome to submit ideas for the session earlier. See the full Story via external site: sandboxsymposium.org Most recent stories in this category (Conferences): 12/04/2013: First Tech Challenge (FTC) World Championship |
|
||||||||||||||||||||||||||||||||||||||||||||||||||