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 Virtual reality simulator lands at McMaster University

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Date posted: 29/09/2006

McMaster University has unveiled the first interactive motion simulator to be used for teaching undergraduate students how to develop software for simulated flight, driving, real-time game design, medical research, virtual reality systems, and a host of other applications.

The mini-van-sized simulator can accommodate up to five people and features a space-ship-pod fiberglass shell, interior projection system and a Dolby digital surround-sound system. It sits on a Moog-built, six-degrees-of- freedom (surge, sway, heave, roll, pitch, yaw), Steward platform with a 1000 Kg (2,205 pound) payload and 0.6 Gs of acceleration.

"It is the same simulator technology used by industry for product development and training but now applied in a classroom setting for teaching," explains Martin von Mohrenschildt, Chair of Computing and Software in the Faculty of Engineering at McMaster University. "Demand for this knowledge continues to increase. For example, automobiles and aircrafts are now first developed virtually and tested using a simulator, before a prototype is built."

"The simulator is an entry point for students to learn the latest in 4D- modelling techniques for virtual reality, real-time systems and control, animation tools, user interfaces, and sensory feedback," said von Mohrenschildt. "This technology is finding and driving countless other fields including audio and visual modeling, flight simulation, design prototyping, architectural visualization, animation, and digital image processing."

See the full Story via external site: www.innovations-report.de



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