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This story is from the category Conferences
Date posted: 08/02/2007 November 15-17, 2007 in Toronto, Canada. Why do people play? How do people play? When do people play? What are they using to play? If these are the kind of questions that burn in your brain day and night, Future Play 2007 might be the place you find some answers. The Future Play conference focuses on three main themes. The first theme, future game development, addresses academic research and emerging industry trends in the area of game technology and game design. The second theme, future game impacts and applications, includes academic research and emerging industry trends focused on designing games for learning, for gender, for serious purposes, and to impact society. Finally, the third theme, future game talent, is designed to provide a number of industry and academic perspectives on the knowledge, skills, and attitude it takes to excel in the games industry. Future Play addresses these issues through exciting and thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper sessions, panel sessions (including academic and industry discussions), workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and supports from industry-leading vendors. Continuing with the tradition established by CGT, the highlight of the games exhibition is a peer-reviewed competition of games in three categories: Future (experimental) Games, Serious Games, and Student Games. See the full Story via external site: www.futureplay.org Most recent stories in this category (Conferences): 03/03/2017: ICME 2017 - Large Scale 3D Human Activity Analysis |
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