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 Sandbox Symposium 2007

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Date posted: 24/05/2007

04-05, August 2007, San Diego, Callifornia

The second annual ACM SIGGRAPH Sandbox Symposium is a co-located conference with SIGGRAPH 07. Sandbox looks to disseminate the latest theory and practice of videogame design and development, and to promote critical dialogue on their innovative, artistic, societal and individual ramifications. The symposium is a forum for innovative research and advances in videogame theory, practice and criticism. Video games are a singular technological medium, comparable in cultural impact to the telephone, television or the Internet. What are the creative, technological and commercial challenges facing this medium in the future? How do we relate great stories that leverage advances in technology? What is the continuing impact of this medium on individuals and society?

Presentations
* Interactive Dynamic Response for Games
* WiiMedia: motion analysis methods and applications using a consumer video game controller
* Mapping the Mental Space of Game Genres
* GameLog: Fostering Reflective Gameplaying for Learning
* The Experience of Telepresence with a Foreign Language Video Game and Video
* Drawing a line in the sand: border/boundary theory and games
* The Birth of the Virtual Clinic: The Virtual Terrorism Response Academy as Serious Game and Epistemological Space
* Journey of Discovery: The Night Journey Project as Video/Game Art
* Optimal Information Placement in an Interactive 3D Environment
* True Impostors
* Using Prototypes in Early Pervasive Game Development
* Principles of Emergent Design in Online Games: Mermaids Phase 1 Prototype
* Managing the Tradeoffs in the Digital Transformation of an Educational Board Game to a Computer-based Simulation
* Interactive Shader Development
* The Dynamic Controller Toolkit
* Assembling an Expressive Facial Animation System

See the full Story via external site: sandbox.siggraph.org



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