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 Moving Video Games to the Clouds

This story is from the category Computing Power
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Date posted: 24/03/2009

OnLive, a Palo Alto, CA-based startup wants to do away with gaming consoles, game resellers, and the need to buy any more expensive graphics chips. Today the company announced a service that lets any computer run the sorts of graphics-intensive video games traditionally reserved for high-end gaming systems. Games can also be played on a TV using a small device offered by the company that connects a television to a broadband Internet connection.

The idea is to separate games from consoles or desktop computers, says Steve Perlman, founder and CEO of OnLive, a spinout of a Silicon Valley-based incubator called Rearden.

The intense computation needed to render each game happens remotely, in a specialized server farm with thousands of computers crunching numbers. But critical to the success of the venture will be a number of new compression algorithms developed by the company to let even the most graphics-intense games--including the realistic first-person shooter Crysis--render on a player's screen in real time.

Perlman, who helped develop the QuickTime video compression format while at Apple, says, "You don't need a high-end PC to run these games. The all-digital distribution means that you'll never need to upgrade the hardware in your home."

See the full Story via external site: www.technologyreview.com

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