This single still is from the widescreen version of ?Beyond?, one of the Animatrix animated shorts. It has been considerably scaled back from the original material.
Like most of the Beyond screenshots presented here, this one shows an effect of what happens when the laws of a virtual environment become too complex, and interactions go a little ca ca.
In a broken part of the ruin of an area of heavy file corruption, a light flickers. Upon closer inspection, it's a broken light bulb, hanging from a rusty chain. Yet every so often, the ghost of an intact bulb, shinning brightly, overlays the broken one perfectly.
This is likely a complex scripting goof. The house is heavily damaged, the fabric of the Matrix itself is heavily damaged in and around the house. There is evidence of rogue scripts, damaged scripts and corrupt data all interacting, the few intact pieces of code, scripts and zones fighting to force them to interact, and keep a sense of continuity going - as all simulations do.
In this instance, a lightbulb that has been shattered, at one time had a script applied to it to replace it with a different model when its 'on', this model glows and emits light. Normally, before this lit version runs it checks to see if the old model is still intact. If it is, run. If it is not, don't run. This part of the script is damaged or missing. As a result, it does not check and runs anyway.
The power script for the house is flickering intermittently, and emergent behaviour takes place. When the power's on, the lit model is displayed. When the power is off, the broken bulb is displayed. Perfectly capable of occurring even in our modern-day VRs, but no less disturbing for that.
Link: Animatrix: Beyond