Building Specifications for M** Rooms
Boy, does that sound dull :)
However, since it's absolutely necessary to point out how we want
things, I've got to make a section describing the "standard
specs" for rooms.
3 lines is the minimum in a room description. I'd say 5, but the truth is most people find it difficult to describe their imagination without losing the big picture. Still, nothing is more boring than walking through an area with all 2-liners..:
This could better be described like this:
In this example it doesn't matter if you tell the character he's in the front of a large mansion, since it obviously well tended and straight lines all around. If, however the path lead to a more sinister place, the character maybe shouldn't be informed too much about the surroundings:
Here an extradescription might be in order:
Another 'bad habit' is to place people in the room description:
Rgiht now this makes sense - but some hardheaded music-hater would probably come by sometime and kill the poor conductor. Then the sentence in the description is misleading and misplaced. Avoid putting people in the room description. If you MUST, do this only with mobs that cannot be killed, like shopkeepers, or do it less specific, and use terms like - the spectators are walking around, people of all sorts crawl the shadows, etc. - and make some people to populate the area instead.
Lastly, a note on color: Use it, but don't abuse it. Color can make a decent area good, but it can also make a good area bad - many muds out there use excessive coloring schemes to make their mud interesting. Use good, well structured areas instead. Examples of what we don't want to see:
I know, I'm being pedantic. But the colors shouldn't make things hard to read, as I've seen examples of elsewhere. And NEVER use color in the 'alias' field. The colors are nice to use in long descriptions, though. For instance:
>l sign +-----------------------------------+ | | | No Trespassing | | | +---------------+----+--------------+ | | | | | | | | | | >
So much for rooms and descriptions.