|Cyber Coach is a dance mat game that has received something of a boost thanks
to added augmented reality capabilities. It has become a sort of modern day example
of what the schools of the near future could become.
The system is a combination of touch screen controls, expert system based training
program, and dance pads. The standard installation includes a projector screen
that is deployed down in front of a group, and shon onto by a digital projector
connected to the system. There, a virtual training instructor goes through the
paces of the dance or fitness routine intended for the group today. So far of
course, it all sounds fairly average, but the touch screen unit is there for
a purpose, and this is where cyber Coach differs from the other social dance
The touch screen system enables without any other computers involved, participants
to configure exactly which dance manoeuvres, of the type and set-up of the exercise
program they are going to do today, including length, duration of any given
session, areas of the body to work at, and quite a few more besides.
It is basically designed as a health and fitness system, targeted to schools
and leisure centres, to take the place of an instructor who is ill or away for
a given session, and to augment the sessions otherwise.
It has also taken the intelligent step of including augmented reality computer
games for a group audience. Specifically, it includes space invaders, football,
driving and reaction games. In all cases, it works by tracking the movement
of the whole room, so all participants have to join in or the game will not
function to its fullest potential. In other words, all participants have to
wave their bodies the same way, move their hands - exercise - or the game cannot
be played. In the case of Space Invaders, if the room contains 30 people and
half lean to the ldeft, half lean to the right
the ship will just waggle
in the middle of the screen.
Thus, it teaches teamwork as well as workout.