Sections
When display becomes more than display, when it becomes the environment all around you, when it responds to your touch, and you feel it in existence, then is it really distinguishable from the physical world?
Voice. Not necessarily vocal, voice can equally be expressed in prose as it can in vocalisation. However it is expressed, a voice is a basic necessity for expression of self. A vocal virtual voice, sounding out the intent of the person, even without a physical organ backing it, is ultimately essential for life through VR to ultimately, even be considered as a serious proposition.
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The codebase: a predesigned framework for a virtual world. Codebases take a lot of the hard work out of building a world, with many giving you a bare bones, skeletal world to begin with.
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From monitors to HMDs, HUDs to heliodisplays. Anything and everything which delivers visual information from the virtual, to your mind.
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Haptics, tactiles, touch-sensors, everything from basic haptic gloves to tactile bodysuits, designed to bring touch and feeling to non-physical encounters.
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Grand cathedrals, magnificant skyscrapers, grand cityscapes - or the M1 Abrahams tank you would like for your world.
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Pre-designed areas, far-reaching plots, custom-built castles and cities, filling your world with promise and life.
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The form you wear in a virtual environment is your avatar, or visage. Your body in the virtual. These highly detailed constructs do not just appear fully-formed, someone has to create them.
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Often-times your world could be just that little bit better, with help from an outside individual, whose specialism in a certain area, far surpasses your own.
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From CAVEs to Flogistron chairs, C1s to Immersadesks. These are the systems which bring your world to life.
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