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The Cybercultures Reader brings together articles covering the whole spectrum of cyberspace and related new technologies to explore the ways in which these technologies are reshaping cultural forms and practices at the turn of the century. The reader is divided into thematic sections focussing on key issues such as subcultures in cyberspace, posthumanism and cyberbodies and pop-cultural depictions of human-machine interaction.

It is not just a virtual reality dedicated tome, but includes digital imaging systems, biomedical technology, artificial life and interacttive digital entertainment. Hardware, software and wetware are all included as parts of the cyberspace whole.

The book comprises a collection of essays from different sources, held together by rigorous academic discourse, and in general has a fairly readable style.

 

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