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Multimedia and Virtual Reality: Designing Multisensory User Interfaces
![]() Right from the preface, Multimedia and Virtual Reality identifies itself as something of an academic book, with a relatively dry prose. It has a great deal of fascinating content, carefully examined and presented, yet the language used, does assume a certain level of vocabulary. The author sees this book as a bridge between human computer interfaces, and software engineering. He seems to believe that these two fields are two separate disciplines requiring reuniting. Likewise, the book?s focus, for all its depth, is surprisingly narrow, not too bothered with VR technology or history, and more focussed on general interfaces for sensory immersion, regardless of how they are constructed. In other words, this work focuses on the user?s perception of the virtual space, and general means to bring that about, rather than specific types of interface technology. An example from the book, describing current means of VR, serves as a demonstration for the prose that fills the pages. ? Whole body representations may be displayed, although they are controlled? From this point, the book goes on to describe other potential modalities for interfacing with VRs and the need for sensory immersion. No-one could possibly describe this book as easy reading, but, the content is all there. ContentsPreface xi 1 Background and Usability Concepts l Design Problems 3 Architectures and Devices 6 Multimedia Architectures 6 Virtual Reality Architectures 9 Augmented Reality 12 Tangible User Interfaces 12 Definitions and Terminology 14 Physical Media Formats and Storage 16 Logical Media Definitions 18 Summary 23 2 Cognitive Psychology for Multimedia Information Processing 24 Perception and Modalities 24 Vision 24 Audio Modality: Hearing and Speech 31 Proprioception 34 Haptic Sense: Touch 34 Olfaction and Gustation 35 Sensory Integration and Motor Coordination 36 Comprehension and Cognitive Models 37 Memory 42 Working Memory 42 Long-Term Memory 43 Organization of Memory 45 Thinking and Problem Solving 49 Mental Models 50 Levels of Reasoning 51 Attention 53 Motivation and Arousal 55 Emotion 58 Stress and Fatigue 59 Principles for Multisensory User Interface Design 59 General Multimedia Principles 60 Principles for Virtual Reality Applications 61 Conventional HCI Principles 62 Summary 63 3 Models of Interaction 65 Modeling Multisensory Interaction 67 Models of Multimedia Interaction 68 Multimedia Conversations 71 Cognitive Resources 75 Interaction Models 82 Task-Action Model 82 System Initiative Model 85 Exploration and Navigation 87 Context Switching 88 Design Features 90 Integrating Resources and Action 91 Multimedia Interaction 93 Virtual Reality Walkthrough 94 Navigation-Exploration Cycle 97 System Initiative Cycle 99 Error Diagnosis and Recovery 103 Summary 106 4 Multimedia User Interface Design l08 Design Method Overview 109 Design Approach and Technology 111 Requirements and User Modeling 113 User Characteristics 113 Domain Modeling 115 Task and Information Modeling 117 Information Types 119 Information Analysis 122 Media Selection and Combination 124 Media Selection Guidelines 126 Aesthetic Motivations 134 Presentation Scripting 138 Concurrent or Sequential Presentation 140 Window Management 140 Navigation and Control 143 Hypermedia Dialogues 143 Navigation Controls 148 Specifying Media Controls 148 Designing the Reading or Viewing Sequence 148 Media Integration and Design for Attention 149 Salience Effects in Single Media 153 Case Study Example 156 Summary 158 5 Designing Virtual Environments 16O Introduction 161 Development Approach 162 Task and Requirements Analysis for Virtual Environments 164 Task and Domain Models 167 Business Park Exploration : Case Study Example 172 Virtual Environment Design 173 Selecting Modalities and Interactive Devices 178 Pointing and Selecting 180 Speech in Virtual Worlds 181 Haptic Interaction 181 Selecting Communication Modalities 184 Designing the User Presence 185 Designing the Presence of Others 188 Business Park Example 192 Dialogue and Controls 193 Design of Interactive Agents 193 Viewpoint Controls 196 Navigation and Movement 197 Adding Interaction Support 199 Summary 200 6 Evaluating Multisensory User Interfaces 202 Introduction 203 Benchmark Evaluation 203 Diagnostic Evaluation 204 Data Analysis and Classification of Usability Errors 206 Eyetracking Analyses 209 Assessing Attractiveness 210 Assessing Multimedia Web Sites 213 Case Study: Web Site Evaluation 215 Evaluating Virtual Reality Applications 221 Expert Evaluation for Virtual Reality 222 Heuristic Evaluation 223 Walkthrough Evaluation 225 Diagnostic Evaluation 234 Summary 240 7 Applications, Architectures, and Advances 241 Educational Applications 241 Learning Environments 242 Individual-Level Learning 243 Social-Level Learning 243 Education Software Technology 247 Scripted Presentations and Hypermedia 247 Interactive Microworlds and Active Engagement 250 Virtual Prototyping 254 Requirements Analysis With Virtual Environments 255 Designing Virtual Prototypes 256 Scenario-Based Requirements Analysis 259 Future Trends 260 Intelligent Multisensory User Interfaces 261 Frontiers for Multisensory Interaction 262 Ubiquitous Multisensory Experience 265 Summary 267 Appendixes 269 A-Multimedia Design Guidelines From ISO 14915, Part 3 269 B-Generalized Design Properties 275 General Multimedia GDPs 276 General Virtual World GDPs 278 Task-Action Cycle 278 Navigation and Exploration Cycle 285 Responsive Action Cycle 290 References 295 Author Index 3O7 Subject Index 311 About the Author 333
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