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AI Game Programming Wisdom 2
![]() All of the AI game programming wisdom books have several things in common, which is very good for a series on developing AI for the same purpose. All are by the same author, all include a companion CD-Rom, and all are not so much books as they are collections of discrete articles, each focussing on one aspect or another. The second book in the series, written a year after the first, builds on the knowledge contained in the prior volume, but at the same time, does not assume readers have read the other book. SECTIONS: * General Wisdom * Pathfinding and Movement * Group Movement, Tactics, and Planning * AI Animation Control * State Machines * Architecture * FPS, RTS, and Strategy AI * Racing and Sports AI * Scripting * Learning * Genetic Algorithms and Neural Networks * Speech Recognition and Dialogue Unlike the prior book, this one does not assume Windows 95, and is fully compatible with XP. Those looking for non-windows development might be better looking elsewhere, although the majority of the material in the book is platform independent. On The CD-ROM: Material that augments many of the articles, including demos of techniques, source code from the articles in C++ primarily, with a few in C and Java. There are also high-resolution versions of the colour images, and links to useful and interesting game development sites, some of which still exist. Check up on the rest of the series: Resource List: AI Game Programming Wisdom
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