VR Systems is a category dedicated to the physical side of virtual reality.
Here we examine the virtual reality interface systems available now, from window on world interfaces, to CAVE and CUBE based immersion, immersadesk and Geowall applications.
Groundbreaking technologies are often included here, as are those interfaces which um, were always doomed to failure, but elicit a laugh on their way down.
Sections
Communication, especially amoung highly distributed teams, is practically the most important element of any development. Second only to the work.
Hardware Designers: Talk to Us!
The author of this work captues the current problem with hardware paerfectly - its designed by the hardware designers, people who look to optomise their own hardware for one task, not for actual use. Just think of what we could achieve, if only hardware manufacturers spoke to end users.

From monitors to HMDs, HUDs to heliodisplays. Anything and everything which delivers visual information from the virtual, to your mind.
Icuiti M920 Heads up Display System Introduced
Industry news from 07-02-2005. On Wednesday, 2nd of February, Icuiti announced the introduction of the M920 Heads up Display System (HUD). This device offers a healthy resolution for a heads up display, with none ofthe weight, or overheating issues of previous displays.
The Perspecta display system was released by Actuality Systems in May 2005. Its intended purpose is as a 3D volumetric display capable of projecting a virtual object right in front of you.

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Haptics, tactiles, touch-sensors, everything from basic haptic gloves to tactile bodysuits, designed to bring touch and feeling to non-physical encounters.

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The original fully immersive 3D VR system - sized to fit one person only

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Shifting position in the virtual, whilst hardly moving physically yet feeling you are translocating.
Being There, Now...
Through neural interfaces, it will be ultimately bepossible to record all of a person's senses about the area they are in. That leads to 'being somewhere else, now' in which a user can experience life at a beautiful locale, or historic discovery through the experiences of another - without going there themselves.

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Treadmills, moving floors, and other locomotion based input devices
The VirtuaSphere is the first of its kind, a rotating bubble like a giant hamster ball. It surrounds the user, responding to their every movement, and using doppler radar to detect, then translate that into a 3D virtual environment. Roaming freely without end. No walls, no obstacles, no boundaries to movement.

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