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Virtual Dictionary

MOST

MOST, or Media Oriented Systems Transport is a co-operation standard agreed between car manufacturers and OEM suppliers to minimise cost and maximise bandwidth in all embedded computer systems within road vehicles. The emphasis is on multimedia applications, with direct emphasis on audio, video, data and control information.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for MOST:

3D Participation

720p

Acoustic radiation pressure

Afferent Nerve

AGI

Alternate Life

Anagraph Glasses

Anagraph Stereoscopy

Anisotropic filtering

Anti Bioism

Artificial General Intelligence

Artificial Life

Artificial Mind

ASL

Auditory Display

Automatonophobia

Autopotent Entities

Autostereoscopic

Backwards Raytracing

Behaviometric

Behaviometrics

Beta Testing

Beta Wave

Binocular Parallax

Bio Punk

Biohack

Biometric

Biometric Interface

Biopunk

Body Hacker

Botting

Breast Specific Gamma Imaging

BSGI

C5

C6

CAD

Central Nervous System

Central Vision

CG

Closed-Loop Process

Codebase

Cognitive Architecture

Computer Aided Design

Computer Stress Syndrome

Computer-Supported Collaborative Learning

CSCL

Cybercartography

Cybernetics

Cyberphile

Cyberphilia

Cyberpunk

Cybersickness

Cyberspace Playhouse

Dark Mapping

Depth Map

Depth Pass

Diamond Square Algorithm

Distributed Raytracing

Distributed Synthetic Environment

Dynamic Terrain

EA

Eccentric projection

EEG biofeedback

Entry VR

EPE

EROS

Event Related Optical Signal

Event Related Potential

Evolutionary Algorithm

EVR

Exp

Exploratory Learning

Facet

False Non-Match Rate

False Reject Rate

Field Sequential 3D Video

FNMR

Foglet

Format Frequency Synthesis

Forward Raytracing

FRR

Fuzzy Search

Gait Analysis

Gaze-Direction

Gesture Tracking

Graphics pipeline

Grunge Map

Hack & Slash

Haptic

Haptic Bladder

Haptics

HCI

Heart Rate Variability

Height Mapped Terrain

High Fidelity Facial Motion Capture

Hofstadter-Turing Test

Hotspot

HRV

Human Computer Interaction

Individual Vertex Bone Weighting

Interactive Synthetic Environment

Interactive Virtual Environment

Interactive Voice Response

Interval Mapping

Inverse Problem

Isotropic Shading

IVR

Joystick

Kinematic Motion Estimation

Kinetic Organic Interface

KOI

Landform

Learning By Imitation

Lighting Pass

Linked Constant Light Output

LIS

Locked In Syndrome

Lumen

Machinima

Magnetic MoCap

Mana sink

Massively Open Online Course

Media Oriented Systems Transport

Meme

Mesh

Metaball Modelling

Midpoint Displacement Algorithm

MOBA

MoCap

MOOC

MOST

MOST-EEG

Motion Capture

Motion parallax

Multiplayer Online Battle Arena

Multiple Origin Spatio-Temporal EEG

Munchkin

Nano Air Vehicle

Natural Language Answering

NAV

NDT

Nerf

Networked Synthetic Environment

Neuroprosthetic

Omnidirectional Treadmill

Operant Conditioning

Optical Tomography

Parallel Rendering

Passive Marker MoCap

Performance Capture

Piezo Phototronics

Piezoelectricity

Post-WIMP interface

Pre-Integrated Volume Rendering

Precomputed Radiance Transfer

Prim

Primitive

Primitives

Prioproception

Procedural Animation

Progressive Scan Format

Progressive Scanning

Proprioception

PRT

Ragdoll physics

Ray Tracing

Repop

Resurrect

Rezz

Role Play

Role-Play

Roleplay

ROM

RP

Second Person VR

SfM

Shadow-People

Shared Synthetic Environment

Simulation Sickness

Smart Material

Smart Prosthetic

SMAUG

Smooth Shadow

Snoop

Soft Shadow

Soundscape

Spatial AR

Spatial Augmented Reality

Spatial Display

Spawn Point

Speech Synthesis

Stanford Research Institute Problem Solver

Stereo Vision

Stereoscopy

Stochastic Raytracing

STRIPS

Structure From Motion

Synapse

Synchronous Dynamic Environment

Synchronous Synthetic Environment

Synthetic Economy

Synthetic Environment

Synthetic Voice

tDCS

Technophobia

Telehaptic

Telehaptics

Telemanipulator

Telesurgical Unit

telnet

The Bazaar Model

The Fresnel Effect

The Simulation Argument

Thin Data Stream

Three-Boxing

Time modulated active marker MoCap

Tomography

Transcranial Direct Current Stimulation

Troll Test

Twist

UAT

UDP

User Acceptance Testing

VHD

Vibratory Feedback

Virtual

Virtual Animation

Virtual Economy

Virtual Reality

Virtual Reality Tele-therapy

Virtual Voice

Viseme

Visual Simulation

Visualisation

vnum

Volumetric Haptic Display

Volumetric Shadow

Volumetric Smooth-Shadow

VR-tele-therapy

WBE

Wearable Device

Whole Brain Emulation

WTB

WTS

Z-Depth









 

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