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 CAVE Virtual Reality systems at 100 million pixels thanks to Nvidia

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Date posted: 30/10/2007

Iowa State University?s C6 CAVE facility, the first six-sided virtual reality room (four walls, ceiling, and floor in a ten foot cube),established by FakeSpace, nearly a decade ago, has been redesigned by Nvidia.

Using a cluster GPU set-up, the the improved visualisation centre operates at more than 16 times the resolution of a typical immersive room and more than double the resolution of the five-sided, 43-million pixel room announced as the most immersive at the beginning of this year.

?Highly realistic graphics are a key component to the incredible realism displayed in the new C6 virtual environment,? said James Oliver, director of Iowa State?s Virtual Reality Applications Center (VRAC) and professor of mechanical engineering at the university. ?NVIDIA Quadro graphics deliver a high-resolution experience that is unmatched. The difference between the old solution and the new 100-million-pixel experience is like putting on your glasses in the morning.?

According to Matt Szymanski, VP and product manager at Mechdyne, ?The NVIDIA Quadro product was the perfect fit for the functionality and performance that a system of this magnitude requires. This is not an off-the-shelf display, and we had to work closely with NVIDIA?s engineers to push the technology to the very limits of what could be delivered.?

See the full Story via external site: www.dimagemaker.com



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