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Resource Database
> Open GL
Outside of the Windows operating environment, Open Graphics Library, is industry standard for developing 2D and 3D applications. Somewhat outdated in places, it never the less helps ensure VR devices will work together seamlessly.
Sections
OpenGL distilled, released March 2006, is a concise book about the essential, commonly used features of modern OpenGL. Considering OpenGL is the only graphics standard really widely used on Linux and Unix systems, where DirectX does not venture, such a guide is very useful indeed.

In the OpenGL? ES 2.0 Programming Guide, three leading authorities on the interface?including the specification?s editor?provide start-to-finish guidance on how to get the most out of it, in the fewest clock cycles.

OpenGL ES Game Development offers an in-depth look into the OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It covers OpenGL ES, EGL, game development, and platforms that are currently available.

The official programming guide for OpenGL, in printed format, for reading away from the PC, or during a reboot. Outside of the Windows operating environment, Open Graphics Library, is industry standard for developing 2D and 3D applications.

The official reference manual for OpenGL, in printed format, for reading away from the PC, or during a reboot. Outside of the Windows operating environment, Open Graphics Library, is industry standard for developing 2D and 3D applications.

This is essentially the one-stop reference for OpenGL, the bible of the graphics programmer as it were. Covers everything up to OpenGL 2.1.

Direct3D vs. OpenGL: Which API to Use When, Where, and Why
A pretty much unbiased guide to the two main graphics APIs developers consider: Microsoft DirectX, and Silicon Graphics' Open GL. Written predominanty from a Windows perspective, this resource helps you decide when to use which graphics library on that platform.

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