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 Preserving Social VR for the future

This story is from the category World Specific Developments
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Date posted: 31/01/2008

A project funded by the US Library of Congress, aimed at the preservation of early interactive, electronic media: video games, online novels, and virtual worlds has kicked off at Stanford University.

Second Life has been chosen for preservation, likely due to its media profile.

There is, however, a wee issue.

You can preserve the architecture, the objects, the builds of a virtual environment, but you cannot preserve the people. Without the individuals roaming such spaces, they lose their life, their selves. We can create bots, simple automatons to fill the spaces, but nothing like the complexity of actual human minds.

So, what do you do? How do you preserve a virtual environment for future generations?

In all likelihood, the virtual will be archived like the physical ? by recordings.

See the full Story via external site: www.newscientist.com



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