Untitled Document
Not a member yet? Register for full benefits!

 Poor earning virtual gaming gold

This story is from the category Life
Printer Friendly Version
Email to a Friend (currently Down)



Date posted: 03/09/2008

Nearly 500,000 people in developing nations earn a wage making virtual goods in online games to sell to players, a study by Manchester University has found.

The industry, about 80% based in China, employs about 400,000 people who earn ?77 ($40us) per month on average.

Professor Richard Heeks, head of the development informatics group at Manchester who wrote the report, said gold farming had become a significant economic sector in many developing nations.

"I initially became aware of gold farming through my own games-playing but assumed it was just a cottage industry," said Professor Richard Heeks from the University of Manchester who wrote the report.

"In a way that is still true. It's just that instead of a few dozen cottages, there turn out to be tens of thousands."

Prof Heeks suspects gold-farming might be an early example of the "virtual offshoring" likely to become more prevalent as people spend more time working and playing in cyberspace.

"It is also a glimpse into the digital underworld," he said. "Or at least the edges of a digital underworld populated by scammers and hackers and pornographers and which has spread to the "Third World" far more than we typically realise."

See the full Story via external site: news.bbc.co.uk

Most recent stories in this category (Life):

17/09/2014: Do wearable lifestyle activity monitors really work?

24/08/2014: In our digital world, are young people losing the ability to read emotions?

05/08/2014: A little video game-playing linked with better-adjusted children

29/07/2014: Wireless home automation systems reveal more than you would think about user behaviour

13/05/2014: US Navy releases 'stealth' e-reader for sailors

05/05/2014: Study shows lower verbal test score for toddlers who play non-educational games on touch screens

08/04/2014: Feelings of Failure, Not Violent Content, Foster Aggression in Video Gamers

05/04/2014: Intelligent Warning Systems May Make “Dilemma Zone” Safer