This story is from the category World Specific Developments
Date posted: 08/11/2008
"Evidence supports the conclusion that the 'killer application' that is critical to virtual worlds -- and, by extension, to Web 3.0 -- is, in fact, already here and it is none other than social networking," says Vahid Dejwakh, In-Stat analyst.
Recent research by In-Stat found the following:
-- Total registered users of virtual worlds are expected to exceed 1 billion and total revenue is expected to exceed US $3 billion by 2012.
-- 70% of the more than 300 million registered users of virtual worlds are younger than 18.
-- Virtual world companies earn close to 90% of their revenue from the sale of virtual items, currency, land, and fees associated with these items.
The research, "Virtual Worlds and Web 3.0: Examined, Compared, Analyzed" (#IN0804326CM), covers the worldwide market for virtual worlds. It provides analysis of this new form of gaming and social networking including profiles of 17 virtual worlds. It also includes forecasts of worldwide registered users and revenue for virtual worlds through 2012. User demographics and market shares of virtual worlds are also provided.
See the full Story via external site: www.marketwatch.com
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