With a normal Z-buffer, a grid like approach is used, whereby every point on the grid refers to an integer value in the scene. This showcases itself in positioning limits in worlds that allow user building. If a world only allows centimetre by centimetre or meter by meter placement, it?s a good clue that the buffer is snapping to a grid: objects at the same distance will overlap and z-fight, guaranteed.
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The world's first heart operation to use a remote-controlled robotic arm has been carried out at Glenfield Hospital in Leicester, U.K.
The technique, designed to cure irregular heart beats, involved using a Remote Catheter M...
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Xunlight, a startup in Toledo, Ohio, has developed a way to make large, flexible solar panels. It has developed a roll-to-roll manufacturing technique that forms thin-film amorphous silicon solar cells on thin sheets of stainless steel. Eac...
A University of Pennsylvania-collaboration of bioengineers studying the physical forces generated by individual cells has created a tiny micron-sized device that allows researchers to measure and manipulate cellular forces as assemblies of ...