Podcast: Presence: Being Alive on the Network
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Podcast length: 25 minutes
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This podcast comes from the second PICNIC conference in Amsterdam in 2007. It deals with display technology. New technologies in display and interaction to improve nominally passive VR experiences - cinema. More holistically, as content pushes the limits of technology, and science is unableto solve some of the bandwidth and processing requirements initially, it takes the artists in new directions, purely to make things in immersion which science alone cannot create, happen.
First up on the list of presentations after the introductions is CineGrid. This cinema technology network, equals any interactive VR architecture in existence at the same time, both in terms of raw processing power and sheer bandwidth allocation.
The opening assumption is that cinema 4K will occur. The newest generation of digital cinema technology, cinema 4K, is four times the resolution of HDTV and vastly superior to television, with crystal-clear definition and lifelike sound. CineGrid combines the latest digital cameras and projectors with supercomputers and the fibre-optic network that makes 4K possible. Still, the presenters are aware cinema 4k will not be enough for full immersion of the visual and auditory senses. 24 channel uncompressed sound is being planned, with audio streams alone of 10mb per second delivery.
CineGrid boasts some large institutions collaborating, including:
Beyond cinema 4K, the goals, as stated here are to achieve cinematonic
stereoscopy, with about 40 megapixels per eye. It is still a pipedream, but
its not a laughing matter. 40 megapixels were chosen, as the visual acuity
for a human eye.
Marleen Stikker is Founder and Director of Waag Society, a medialab which develops new creative technologies for culture, health, education and society. Waag Society initated the Mediaguild, an incubator that supports creative new media talent. Marleen is Co-Founder of Pakhuis de Zwijger, a warehouse for media and culture that opened its doors in 2006.
In 1993, Marleen initiated De Digitale Stad (DDS), the first Digital City on the Internet.Marleen is a member of the national advisory board Netherlands ICT Research and Innovation Authority (ICTRegie).
Professor Naohisa Ohta, Director of Research Institute for Digital Media and Content, Keio University
Naohisa Ohta joined NTT Laboratories in 1978 where he researched and developed signal processing algorithms for audio-video communications and highly parallel DSP systems and architectures. He joined Sony in 1998 and directed R&D on AV transmission with QoS for real-time applications, scalable coding for high-quality digital cinema, extra realty video creation technologies, and personalization technologies, etc. as a President of Broadband Applications Laboratories from 2002 to 2004. He is currently a Professor of Research Institute for Digital Media and Content of Keio University, Japan.
An IEEE Fellow, he authored over 90 papers and three books, participated in editorial boards of several IEEE publications, and presented as a Distinguished Lecturer of SP Society. Having organized many COMSOC technical conferences, he served as a Director, AP region, COMSOC. Currently he serves as a Member at Large of Board of Governors in IEEE ComSoc.
Laurin Herr is President of Pacific Interface, Inc., an international consulting company, and organizer of the CineGrid International Workshop.
He was previously vice president for strategic development within Pinnacle Systems' Professional Media Division, where he played an integral role in the integration of the Truevision and Pinnacle Systems desktop product lines.Herr brings more than 25 years of experience as a product strategist, consultant and programmer to Pinnacle Systems. Previously, Herr held senior management positions at Truevision, Radius and SuperMac Technology during periods of rapid growth of the desktop publishing and desktop video markets.
He has also worked in the television production industry for 20 years as a producer/director of broadcast and industrial programs in Japan and the United States.Herr wrote, produced and hosted a series of five critically acclaimed video reports about computer graphics technology and market trends published in the ACM SIGGRAPH Video Review between 1987 and 1992.Laurin Herr has spoken in front of international audiences on topics such as HDTV, desktop production of digital media, applications of image-intensive informatics, digital archiving, computer graphics, and immersive virtual reality. He is the author of several in-depth market studies, most recently on the topic of digital cinema.From 1982-1992, Herr was the official ACM SIGGRAPH liaison to Japan and served on the board of directors of the National Computer Graphics Association (NCGA) from 1988-1989.
After receiving his Bachelor of Arts degree from Cornell University in 1972, Herr - who is fluent in Japanese - pursued additional graduate studies at Cornell and in Tokyo at Sophia University.
In the 20 years has been at University of Illinois at Chicago, DeFanti has amassed a number of credits, including: use of EVL hardware and software for the computer animation produced for the Star Wars movie; early development of videogame technology; contributor and co-editor of the 1987 National Science Foundation-sponsored report Visualization in Scientific Computing; recipient of the 1988 ACM Outstanding Contribution Award; an appointment in 1989 to the Illinois Governor's Science Advisory Board; an appointment as a University Scholar for 1989-1992; recognition along with EVL co-director Daniel J. Sandin for conceiving the CAVE virtual reality theater in 1991; and awarded in 1994, the title of ACM Fellow. His current research interests include: virtual environments, digital libraries, scientific visualization, new methodologies for informal science and engineering education, paradigms for information display, televisualization (distributed graphics over networks), algorithm optimization for massively parallel computing, sonification, human/computer interfaces, and abstract mathematical visualization.
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